This is Helms deep TFT 5.1C protected, probably the most balanced and fun version of helms deep.
The only default i would say on the map is that it isnt really roleplay based, as it doesnt fit the book really well. But anyway, for those who read the book : there are no elves in helms deep (but legolas) so there are NO helms deep map which are really roleplayed at this moment.
Contents :
In more than classical helms deep :
-Heroes haven't same power and some are triggered.
-All "defenders" heroes but legolas and haldir could be really fun to play (legolas and haldir are "classicals").
-The "sword" or "bow" is really a main fact in the map (you can switch weapon for most units and heroes).
-There are events which happens during the battle (a knight charge, a nazgul attack, some renforts for orcs, a saramune buff for every orcs, an elwyn and some villager help, help from an eagle of gandalf).
-There are an "outside" fortification
-Huruk hai have "flag" which allow them to really easily control all their army, which allow them to concentrate more or their heroes
-Added some voices in the beginning cinematic
-Added models
-Every defender player have a (or some) specifical special units in more than his hero and normal units (as the old man, hala, elwyn...). Sometime they get it latter in game.
-All the rest are bug fixes, balance, some units and terran lands and so on.
The original map seems to be from "Yourdaddy612" being edited by "Ca_s_the_c" then by me.
The "ranger" and "aragorn" models are from "hueter".
There shouldnt be any major bug, played it like 40 times without important bugs.
Please, signal me any bug, imbalance or so on you would see, thanks.
News 5.1B :
Balance :
-The huruk hai building which create ladders had too less hp. 1000--->10000 and towers
are now invulnerable and does 3 more time damages. No change on "huruk hai spawn" building
-Defender's tower damages was nerves (240--->220) less health point (1200--->750),
but they take 3Xless damages from ranged attacks.
A lot of towers have been removed/added/displaced.
-Nazgul now pop in a different way, it's most of the time faster,
it should help begginers a lot. In more, he now does 4Xmore damages on outside building.
-Experience "range" for heroes is now 6000 (instead of 1200),
and orcs heroes gain 100% more experience
-There is now a circle of power under the bridge to easily see where drop the bomb.
Now, you just need to send a bomb on the circle and it will explode 20 seconds later
(you don't need two bombs and one lighter).
Moreover, it will explode after a defined time if huruk hai didnt blow it before.
-The new disposition of towers, some terran changement, doors and so on
should really change the way huruk hai advance into the fortress (more progresive)
-Berserkers are now way stronger, but cost a little more.
Some will be given to each orcs players during the battle,
but huruk will have a little less gold to compensate.
-Some more (or differents) units for some players
-Did various nerves on the eagle of gandalf (5 last minutes)
New :
-Added a teleporter in the armory, so heroes could take down orcs
from there easily without being locked as usual
-If orcs take down the left part of the city,
they will get a portal to easily attack from there (may remove it if player do not like)
MIsc :
-Changed the model of elite archer to elves archer. Don't know if it's a good idea,
but at least it's easier to see which archer to keep
-Removed the "no food" alert sound...
-Some works to reduce download/loading time
-Change on the outside wall, it should look more prety and less chaotic.
5.1C fixes (minor changes) :
-Corrected a bug that decreased player 9 and 10 heroes's armor, so they will have around 7 more armors.
-Added around 35 seconds to timer (it began during the cinematic (that was intented)).
As the last seconds are the more importants (mass gold, the 12% bonus, the hall is hard to defend), it should help
-Decreased the life of most melee defenders (not heroes).
-Damage of berserkers are now less random. Because sometime, they may just instakill your hero -_-*.
-Changed the mana cost of the ultimate of Hama/Gimli.
-Removed two towers from the right side (near the armory)
-Added info for the "rage" system for gimli and hama (because of leavers...)
-Added a ladder emplacement in the armory, because if defenders really played well, you just cannot break the hall.
So there are some changes in the hall too.
-Decreased some doors life.
Games should really begin to be tied, even when orcs aren't great (you still have chance against good orcs if you'r good).
5.1D :
-Preview screen
-High nerf on the ultimate of the player 12 heroes, up on frostshield
-Some changes about the armory ladder/the fountain
-Some other minor balance fixes
-Some minor bugs fixes
Keywords:
Lord of the ring, legolas, gimli, aragorn, helms deep, LOTR, defenders, castle