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So after playing a couple of games these are the issues I found.
1. When I played as green the whole castle was my color and got confusing where my units were on the mini map. Update I guess its with any color player? the whole castle on the mini map is white.
2. Great design of map looks like the movie helms deep though still getting used to the layout. Kinda disappointed in no side gate but I guess it was replaced with the keep gate.
3. LB hero has a glitch when he uses his level 6 ability, he becomes immune to everything this needs to be fixed ASAP. Update playing as LB I have yet to get the immunity so I don't know how the other player got it last game. He said it was from his level 6 ability.
4. Allowing as many ladders as orcs want may be OP this needs further testing. I do prefer the other way where it had places to put them. With the ladders being smaller maybe you can put it upto 20 ladders on the wall 10 on each side.
5. No info on opening all the gates in the map info tab in the gate section. I had to figure out how to open the hornburg gate though it wasn't hard. It should be listed with all other gate commands. Only 2 were there with 5 gates.
6. Gamling special says repairs Dike gate but with the side gate no longer there I guess its the Hornburg gate?
7. No celebrate music after victory!?
So far those are my issues at the moment will be playing more later and bring back more feedback.
Here is some more feedback
1. When all orc players leave it doesn't give humans automatic victory.
2. Some heroes special abilities requirements don't work like hama's. He can use it with the main gate at full HP.
3. Maybe barricades can be salvaged? I have seen a few times where people misplace the barricades and then just destroy them. Is it possible to have it be salvaged but get 50% money back.
4. Make Retreat Horn automatic at a certain HP maybe 300 or whenever it turns red. I think you stated you wanted to do this already. So I don't have to be typing in caps to players who are oblivious in using the horn and letting their hero die.
5. LOTR music throughout the game will make this more epic like the intro!
6. Orc base looks too plain (not a big deal just want more numbers).
Hi There! I Host Helms Deep Total War 2.0 Constantly, in the last week at least 50 times. So far I've glimpsed into every colour, and especially focused on brown, purple, and Green, who I consider the most crucial players due to heroes and for brown, position.
Balance: Impeccable. I usually win with a skilled team vs an unskilled team, as far as teamwork and tactics goes, and vice versa. 2 Well skilled teams most often leads to a fight that very close either way. no unit, hero, or strikepoint/chokepoint cannot be countered or effectively delayed/minimized.
Issues: LB invuln bug is still around based on his stealthing and unstealthing.
What about that autospawn system? at the very least a masser, which would eliminate clogs of units on siege ladders caused by multiple players units, latency, and ranged units stopping to fire and never continuing.
Any way to implement a share unit command? sort of like lordaeron tactics, just to standardize it for new players, who often refuse to turn it on and clog my ladders to death.
Aragorns Ability is rarely able to be used. the time limit is small and it is unlikely wall can handle its 2 main tankers to go to the gate, which does not require anymore help to stay alive if the gatemen use commands right.
Siege ladders allow troop movement after there destruction.
The map is prone to Desyncing players
There is no swap in game as mentioned earlier as a possibility. This would help greatly, especially if a pro good team realizes orcs simply cannot challenge them, they can swap instead of the constant time drain of remaking.
at current ladder hp, if good side actually aims ladders, evil will lose all its starting ladders and any extra it buys by the time next income arrives. This makes the only options against a competent good team a quick lighter by pooling. As haldir alone ive managed to aim ladders for my whole team and completely leave the orcs dry, who were then forced to send up no more than 3 easily killed ladders at a time(admittedly they werent using heroes well). Do not debuff their hitpoints anymore please. Its hard to tell if this is imbalancing as i find my skill level allows me to break the wall b4 it becomes an issue in most games. The biggest concern is that a pooling for lighter become necessary every game. If so, an orc should start with no resources, with one player having a lighter to start.
Some sort of slight bonus to healing in hall. Just to account for the mass of aoe and arrows flying in, good should be able to squeeze an extra minute out if they are wise enough to switch out injured troops. maybe an aura generator near the throne?
Is ballista working? it seems i aim it and then i cant really see much of an effect... or perhaps it cant hit the hall, in which case its use is limited unless your brown and grey are averse to using there aoe's. Its presence is also very hidden from most players.
Hire archers from armory plz? rohanian ones of course. Thats not a big one, though.
Overall I love this map, and the changes to the keep increase the challenge level and the reward for playing it. With good players, every battle is new. Every hero has a good role.I have personally used and enjoyed every troop type, although admittedly wargs are rarely useful unless good likes to hang out in open areas.
Play with me sometime! Eowyn on East or West. Ciao!
