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*headdesk* I cannot find the armor types.

Discussion in 'Map Development' started by DarckRedd, Aug 5, 2006.

  1. DarckRedd

    DarckRedd

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    OK, some I'm developing a map, and I want to make so some units are more effective against others. For instance, make archers get a bonus against footmen, and then give footmen a bonus against zombies. I figure that the easiest way to do this is by modifying the armor/attack types.

    For the life of me, I cannot figure out how to alter the armor types. If I want to make an archer have heavy armor, how do I do it? Is it hardwired into the game?
     
  2. Teh_Ephy

    Teh_Ephy

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    Combat - Defense Type
    :|
    i think "heavy" is large maybe, but i'm actually not sure. maybe someone who knows a little more about this could help? i honestly don't know and don't feel like taking the 15 minutes around with it. :p
     
  3. BADGE

    BADGE

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    In Advanced->Game Constants. You can change how much extra damage attack types do to armour types too. To change the armour type of a unit, Combat - Armour Type. Hope that helped :wink:

    Forgot to add this - You can change the names and icons of attack and armour types in Advanced->Game Interface
     
  4. Teh_Ephy

    Teh_Ephy

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    i'm pretty sure it's actually under Combat - Defense Type. "Armour Type" is for like what the armour it's wearing is made of "flesh, ethereal, etc."
     
  5. DarckRedd

    DarckRedd

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    Thanks, the defense types worked. Now, I have another problem... I want to make a unit that just serves as the players 'representative' on the battlefield. I want to make it so he can buy scrolls at a shop and use them for things, mostly summoning towers. Now, I have a bit of a problem. When the Agent buys a Summon Tower scroll, he can't use it. He can drop it, but when I left click the item, it won't work.
     
  6. Teh_Ephy

    Teh_Ephy

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    is this "agent" a hero? some items will only work on heroes. you can make it so he's not officially a hero by hiding his hero display or w/e the option is, but that should let hero-only items work on him. he will gain exp tho, so u should put his stats gained per level pretty low.
     
  7. ImperialCannonFodder

    ImperialCannonFodder

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    Try giving him the hero inventory ability(the one heros have) or did you try that already?