- Joined
- Dec 19, 2025
- Messages
- 6
Hey I've been making campaigns here and there mostly unfinished and a lot of em lost since I got a laptop(the other one broke :<) and lost all of my campaigns, so now I've started another project! with 2 of the 4 playable races Finished, here is a demo of the campaign it only has one mission and needs more work but the base gameplay is there and I'm mainly seeing how you guys feel the difficulty would it be better for it to be harder or easier? Constructive criticism only (not including the missing cinematics)
Credits to:
Asssssvi
General Frank
Gluma
Bakr
Jiok
Renn01
for the models and assets used
Army's Include:
Legrasse kingdom (Similar to the Base Human Race)
Ironforged Confederacy (Guns, Tanks, and Worgen)
Elven Alliance ( Bloodelfs-ish Engineer Tanks Artillery, and Base High elves-ish)
Umbrith (Basically just Zerg race from sc2 but with differences and some other creeps and yeah)
Mission 1 only includes Basic Forces of the Umbrith, Legrasse, and Confederacy
Update 1: Mission 1 fully complete and reasonably difficult, mission 2 70% done with ending cinematic and balancing issues on difficulty, ai and making it hard but not absurdly hard to fit the theme of desperation and hopelessness.
unit buffs: Umbrith Titan - Slightly buffed stats should hopefully feel more like an unstoppable powerhouse
unit nerfs: Falcon Artillery - significantly reduced range from 5000 -> 3000, Atk cd from 10 seconds to 9 seconds to compensate, aoe reduced, too much friendly fire
Update 2: Minor Changes, Mission 1 is fully complete, Mission 2 is missing the final boss segment but using vision cheats show the boss unit, Ai is wonky and is 100% unbalanced for now, added 2 new structures for the umbrith.(I really need someone else aside from me to see how hard mission 1 n 2 is) ADDED CUSTOM LOADING SCREENS YAY
Problem: Mission 2 feels way too much? the more that i look at it the more im disliking the map design of mission 2
Credits to:
Asssssvi
General Frank
Gluma
Bakr
Jiok
Renn01
for the models and assets used
Army's Include:
Legrasse kingdom (Similar to the Base Human Race)
Ironforged Confederacy (Guns, Tanks, and Worgen)
Elven Alliance ( Bloodelfs-ish Engineer Tanks Artillery, and Base High elves-ish)
Umbrith (Basically just Zerg race from sc2 but with differences and some other creeps and yeah)
Mission 1 only includes Basic Forces of the Umbrith, Legrasse, and Confederacy
Update 1: Mission 1 fully complete and reasonably difficult, mission 2 70% done with ending cinematic and balancing issues on difficulty, ai and making it hard but not absurdly hard to fit the theme of desperation and hopelessness.
unit buffs: Umbrith Titan - Slightly buffed stats should hopefully feel more like an unstoppable powerhouse
unit nerfs: Falcon Artillery - significantly reduced range from 5000 -> 3000, Atk cd from 10 seconds to 9 seconds to compensate, aoe reduced, too much friendly fire
Update 2: Minor Changes, Mission 1 is fully complete, Mission 2 is missing the final boss segment but using vision cheats show the boss unit, Ai is wonky and is 100% unbalanced for now, added 2 new structures for the umbrith.(I really need someone else aside from me to see how hard mission 1 n 2 is) ADDED CUSTOM LOADING SCREENS YAY
Problem: Mission 2 feels way too much? the more that i look at it the more im disliking the map design of mission 2
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