- Joined
- Dec 12, 2006
- Messages
- 1,664
I've seen only a few maps like Elimination Tournament and Counterstrike. Werewulf's amazing Halo models have inspired me to begin construction on my own version of a Halo CTF game. This is going to be my first ever map, but I'm excited about it. The layout of the map is going to be according to Blood Gulch, with all the weapons and power-ups you would expect. Wish me luck, I'll post screenshots soon.
Edit: I've started on the terrain, and guess what? NO BLIZZARD CLIFFS! The only exception is for the bases, because otherwise, how could I replicate them? With doodads?
Edit3: Lo' and behold, the REAL Blood Gulch! I think I did a good enough job to start working on the next phase: abilities and items/item placement, although I did ditch the little cave on the left, but that's ok for now.
Descriptions go in order from 1-5, as follows:
1: Master Chief takes sniping position in the cliff on the right side of Blood Gulch. Noobs beware!
2:Chief gets ready to run through the new improved tilesets and newly added doodads.
3:Master Chief rushes to the enemy base! Hopefully the noobs are on break and won't see him steal the imaginary flag.
4:Chief makes it out of the enemy base successfully, but what's this? NOOBS ARE ON HIS TAIL! RUN CHIEF! RUN!
5:Master Chief got a Multi-kill just as he reached his base and finished the fight.
6:Newly added shotgun spawn-spot, similar to the one in the real game.
7:An overview of the middle terrain, by the Red base.
8:A view of the shotgun spawn from the side.
I hope you enjoy, give me FEEDBACK.
Edit5: New screenshots, made the terrain with more of a "plains" theme in mind.
Edit6: The Equipment system is up and running. We are now ever closer to a closed Alpha. I just need to get a good multi/scoreboard system and balance abilities, and that's all folks!
Edit7: Alright, good news! Project is back on track. I've revamped the Leaderboard (as in changed it to a Multiboard), making the game a little bit more professional looking. Expect a beta VERY soon!
Edit8: Well guys, sad to say it, but my computer HAD to be reloaded. In the process all the data and hard work I put into this project was obliderated. Sadly, it is canceled.
Edit: I've started on the terrain, and guess what? NO BLIZZARD CLIFFS! The only exception is for the bases, because otherwise, how could I replicate them? With doodads?
Edit3: Lo' and behold, the REAL Blood Gulch! I think I did a good enough job to start working on the next phase: abilities and items/item placement, although I did ditch the little cave on the left, but that's ok for now.
Descriptions go in order from 1-5, as follows:
1: Master Chief takes sniping position in the cliff on the right side of Blood Gulch. Noobs beware!
2:Chief gets ready to run through the new improved tilesets and newly added doodads.
3:Master Chief rushes to the enemy base! Hopefully the noobs are on break and won't see him steal the imaginary flag.
4:Chief makes it out of the enemy base successfully, but what's this? NOOBS ARE ON HIS TAIL! RUN CHIEF! RUN!
5:Master Chief got a Multi-kill just as he reached his base and finished the fight.
6:Newly added shotgun spawn-spot, similar to the one in the real game.
7:An overview of the middle terrain, by the Red base.
8:A view of the shotgun spawn from the side.
I hope you enjoy, give me FEEDBACK.
Edit5: New screenshots, made the terrain with more of a "plains" theme in mind.
Edit6: The Equipment system is up and running. We are now ever closer to a closed Alpha. I just need to get a good multi/scoreboard system and balance abilities, and that's all folks!
Edit7: Alright, good news! Project is back on track. I've revamped the Leaderboard (as in changed it to a Multiboard), making the game a little bit more professional looking. Expect a beta VERY soon!
Edit8: Well guys, sad to say it, but my computer HAD to be reloaded. In the process all the data and hard work I put into this project was obliderated. Sadly, it is canceled.
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