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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hack and Heal v.1.19

Submitted by AlexM
This bundle is marked as approved. It works and satisfies the submission rules.
Welcome to Hack and Heal. In this game you, and another 4 team members must use whatever fightning and magic skills (as well as items) to stop endless hordes of zombies and defeat the attacking bosses. The game auto-adapts to the number of players. Extra special thanks to BwS.XelNecra for the basic concept of the map and inspiration. The map is protected. (If you need any question regarding the map send them to the e-mail adress located into "contact" part of quest menu)

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New Version - v1.11
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-Nerfed Final Boss. He was sure too extreme in last version.
-Added Admin Items.
-Added Armor Battery and Armor Battery XTREME.
-Added a secret function for the pickaxe.
-I got multiple reports of Final Boss being defeated before v1.10. Beware, next version will contain the secret hero. His extremeness will surpass even that of v1.10's Final Boss.
-No new abilities added, im sorry but i just struggle on one and the same ability all the time without success...

New Version - v1.12
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-New ability added: "Summon Mana"
-Fixed a rare bug that caused later Artillery Rounds to skip levels.
-Added Hall of Fame for players who managed to beat the Last Boss!
-Added Minibosses.
-Yes, the secret boss is out there!!! Find a way to him if you dare to.
*I gave up on the fricken blue ability i planned to add and implemented another one instead. Report any bugs you find to me!

New Version - v1.13
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*I finnaly found the map again after the computer formation*
-Bank system added! All players now receive same amount of gold.
-Now you can finnaly unlearn your spells with the help of tome of forgetfulness!
-Deadly Minibosses now nerfed. They have more HP but no more dreaded damage of instant killing doom.
-Potions now cost alot less gold.
-Armor batteries cost less and absorb waay more blows.
-Bosses now drop unique items.
-Added another encounter.
-Kaede now has an animation for her final struggle.

New Version - v1.14
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-The map now has loading screen (thanks to Phoenix_Flame) and a minimap preview.
-Fixed tons of little annoying bugs.
-Peasant Level is now viewable in the multiboard.
-Real Kaede is now easier to spot.
-Now, while the bosses spawn, all other units get freezed.
-Buffed the HP of Summoned Mana.
-Damage dealt to castle during the final boss fight is now displayed correctly.
-Colorized several messages so to make them easier to spot.
-Fixed many tooltips and also changed some of them.
-Players can now type -zoom to zoom the camera.
-Minibosses tweaked and weakened.
-Final Pick-Axe now displays the cooldown.
-Armor Batteries now absorb x2.5 more blows.

New Version - v1.15
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-Castle HP now visible on the multiboard.
-Removed the model of the tomes to remove some lagg.
-Castle now once again takes tremendous damage through the final battle.
-Kaede is now again harder to spot, but switches less.
-Reduced the laywer special to 100% life steal due to the reintroduction, change and sequent buffing of minibosses. (Its no fun fighting versus a fool with fricken 200% life steal)
-Celestial Chain no longer sometimes jumps off to the center of the map. As for Fire Blast glitch, it's still existing, but rare.
-Added 3 new "Meta spells" which use combinations of different color magic.
-The new NIGHTMARE MODE is added. In this extended mode enemies always get specials, sometimes even several of them and the game gets additional 10 waves and the ultimate boss who will test all your skill and resolve.

Nightmare mode can be voted for by typing -nm. It cannot be activated if the level 5 already started.
-Now while in spawn area, heroes are invulnerable.
-Added several items, and made armor batteries even cheaper.

New Version - v1.16
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-Terrain v1.0 added!
-Drastically changed the player number difficulty system. Now when a player leaves, the changes in difficulty are immediate.
-Flame Ring now doesn't deal x2 of normal damage (1x of which also damaged allies).
-Added different enemy types.
-Third boss changed to something very different, have fun!
-You can now learn max, up to 4 spells.
-Dimension Slash is now easier to aim and is no longer overlaped by Warp.
-Changed the way Force Support works.
-Fixed more typoes.
-Added several combination items.

New Version - v1.16b
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*Hotfix version*
-Balanced and changed the unit stats to prevent players from getting Curbstomped by zombies and second boss.
-Also, while at it fixed some minor things, notably Mana Elemental now has 25 armor to help it live longer.

New Version - v1.17
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Boy, lots of new things.

-Terrain V 2.0. Kickass incarnate, thanks to Ham Ham.
-More music! Again, thanks to Ham Ham.
-Siege enemies now use the grenades! Credit to Ham Ham.
-Map size decreased by roughly over 50%!(!!!) Thank Ham Ham.
-Also lots of little bugs and exploit possibilities removed.
-Flame Blast removed, do never ask me to implement it back. May this little piece of bugged spell disappear wherever it came from. I hate this spell, hate it, hate, hate it. My sanity will never suffer from working on it anymore. Replacement spell will be out next version.
-Enemies no longer automaticly target heroes, since most players prefer to defend at the castle anyway.
-Removed large memory leak, making the map lagg much less at later levels.

New Version - v1.18
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*sigh*
-After venturing deep in all what i can, i finally fixed Flame Blast. Yep, after over 12 versions, it is now officially FIXED and returns in it's full ...glory. I still hate it though.
-Rebalanced the zombies yet again, removing the now obsolete Difficulty Aura. (Solo now harder, 5 player easier)
-Added two new combination items.
-Kaede made a little bit easier.
-Heroes now express their emotions in form of text.
-Peasant made a bit sturdier.

New Version - v1.19
--------------------------------------

- Map actually works now lol.
- Some other stuff I've done years ago but was too lazy to document.
- Few optimization tricks.

Keywords:
Defense, Survival, Boss fight.
Contents

Hack and Heal v1.19 (Map)

Reviews
Moderator
15:06, 16th May 2008 Firelord213: [+]The map is yours so no need for any permissions or any credits to anyone else. [+]The map is protected and you give information about it. [+]The map is in English. [+]No signs of any crashes or bugs....
  1. 15:06, 16th May 2008
    Firelord213:
    [+]The map is yours so no need for any permissions or any credits to anyone else.
    [+]The map is protected and you give information about it.
    [+]The map is in English.
    [+]No signs of any crashes or bugs.
    -------------------------------------------
    [+]It's a fun map and I like the custom events like when bosses come.

    *Approved*
     
  2. Zelf

    Zelf

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    Really enjoyed it, it needs more though. Also the White Magic ability, Holy Wave, is really powerful. Possibly tone that down a bit. As for more stuff, maybe more items. A piece of armor that levels up the more you get hit?

    Maybe an item to drop all spells so you can pick new ones? Or possibly not since putting all points into Blue Magic and then wanting to get White magic abilities doesn't really do you any good.

    The Red Magic summon wolf ability, I think the wolves attack speed is a little bit too high. He alone destroyed both (was playing 2 player) wave 30 bosses.

    The bosses are definitely fun though. =D Especially wave 20 and wave 30. I like hard but final boss was nuts, I went up against him with 4500 HP and 1000+ dmg, and lost. Killed me almost instantly with his flamestrike spell.

    Other then that, maybe some other items to drop. Potions, although rare and best saved for boss fights. Just something to keep it a little bit more entertaining. Can't think of anything right now, but needs more replay value. More spells? Different types of weapons that can level up?

    Before I finish off this long post, I have one bug report and question. Bug being, the revive timer stays on screen after revival. And question, does dig do anything?
     
  3. AlexM

    AlexM

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    Well first to answer: No. Dig, is only intended for fun yet. Maybe it will get an function in the future.
    Also i already got the revival timer bug in earlier versions but thought that i fixed it.
    Yes, in the next version i will add many new things like new spells, new items, potions and special encounters that may or may not take place in the game. Also i already decided to reduce the range of holy wave and warp.
    Stay tuned for v.1.0.7 :D.
     
  4. Zelf

    Zelf

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    Oh cool, that makes me happy. =D I love survival maps.

    Maybe I've just been playing wrong or just need more players, but blue magic doesn't seem to be a good way to go for me.

    Warp I liked, but it seems to have a minimum range on it which made it hard to use effectively after getting surrounded, unless thats intended.

    Lightning didn't seem to work well either, had to right click an enemy I wanted to attack with range, maybe just make it give the player range? Maybe 3xBlue Magic is amount of range player gains.

    But I just couldn't get kills with blue magic, so I couldn't get any stronger with it. Who knows, could be me. =P
     
  5. AlexM

    AlexM

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    All 3 magics are expert in their way:

    White magic is healing supportive and may get dominant with strong holy wave.
    Red magic is damaging and gives full potential in additional high damage.
    Blue magic is place and crowd controlling magic that may get dominant with strong warp.

    Additionally white give lots of hp making that player a tank, red magic adds mellee damage making player executor and blue magic gives lots of mana making the player a spellcaster.

    There is no way to win the game if your team is not balanced in those elements.
    (Its widely known between the beta-testers that red magic may make you kill lots of zombies and compensate low hp by high vamipiric hp gain, but last boss will still kill you really fast if you have no decent hp)
     
  6. Zelf

    Zelf

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    Think there's a bug with the new version. Say I get the special: Steroids, well all units that were still fighting from a normal round, also get Steroids. And say the units have Lawyer status then Steroids will be added on, and then eventually replace Lawyer.
     
  7. AlexM

    AlexM

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    Its no bug. Special round means that the effect affects every enemy on the field for the duration of the current round. When the round changes and another effect comes, it will replace another bonus affecting every enemy unit on the map.
     
  8. Zelf

    Zelf

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    Oh, heh. Guess I just never noticed that happen in the previous version.
     
  9. emperor_d3st

    emperor_d3st

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    Well, the boss fights are very imaginative (is that the right word?) and that music is fun, hehe, but anything between bossfights is a bit dull.
    I think you should add more items and more spells because right now you just attack move between boss fights and sometimes cast a spell.
    Maybe you should lessen the number of zombies and make them stronger the closer they are to their spawn points and make them give more bounty the closer they are to their spawn points.
    Dig is annoying :p Every time you dig you hope something will pop up from the ground but no, meh :S
     
  10. AlexM

    AlexM

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    Dig has no function right now. (It never intended to have any, even Xel protested versus adding a fenction to it) Also the zombies are REALLY hard if you are not good. I played in lots of h&h where the players were not able to stop those and over rounds the zombie lot got bigger and bigger eventually massively damaging the castle. This got even more harder after i removed armor and changed fat mutant into commander in later levels. So if you manage to kill everything then ure just good.

    Also for the spells: I intend to add alot of them. Right now i plan to add 3 spells per several versions, and i also have no forum or anything else where people can post spell/other things ideas. Right now i have only 3 ideas for spells in next version -

    Ban
    Fire blast
    Hope

    Stay tuned for those. (As well as other implementations)
     
  11. XelNecra

    XelNecra

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    :) This map is just brilliant!
    I knew this map had potential, but you made more out of this then I ever imagined!
    You're a very gifted mapper ^^ keep up the good work :)
     
  12. AlexM

    AlexM

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    Yayz^^ thx.

    @Ps to Emperor_D3st:

    Just forgot that your words REALLY make do it harder.

    Again thanks Xel^^.
     
  13. emperor_d3st

    emperor_d3st

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    Well, I'm yet to beat the game, I don't want to be rude but at least 2 of our 5 man team is always a retard who gets killed by half dozen zombies (not kidding) so we always fail at the phoenix boss. :(
    What do you mean my words really make do it harder? Sorry, language gap here :p
     
  14. AlexM

    AlexM

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    My bad. I mean that its my system: If i notice that someone has it too easy i make it harder. Same with the last boss - every time i notice that too many people beat him i make him more challenging. Thats the way i keep the map challenging.
     
  15. ChaosBlade_DC

    ChaosBlade_DC

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    Well the boss is still fairly easy to beat cause Flame Wolf is way to overpowered. You just summon it, run away, wait until cooldown is over and repeat. In singleplayer you beat him that way in 3 runs. Unless your unlucky and get hit by his stampede-like attack too often. Armor Battery Extreme is underpowered. It catches the same damage as the normal (double armor, half durability) but it costs twice as much. I still just make Pickaxe/Lawyer Staff/4 Attackspeed Gloves and focus red magic or Lawyer Staff/5x Gloves, but since I know ~Spoiler intentionally removed~ Im not going to do it. This map isn't updated for a while, will it go on or is it stuck?
     
  16. AlexM

    AlexM

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    Well, my apologies, but my comp got formated because of too many script kiddies making too many viruses...

    If i ever manage to find a unprotected version of 1.12 (I think i have one somewhere) i will continue.
     
  17. Alex303

    Alex303

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    Well, you should at least have a backup... It makes life easier ^^.

    Anyway, it's a great map and I like it. I hope you find an unprotected version and continue improving it.
     
  18. AlexM

    AlexM

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    YES! SUCCESS!! FINNALY!!!

    After going all like Indiana Jones and searching for relict dusty CDs, going through the labyrinth of places and fighting off hundreds of wrong files i finnaly found the unprotected H&H 1.12 in all it's glory right where i left it last!!!

    H&H 1.13 is on it's way with ALOT of changes.

    Stay tuned for things people wanted for so long:

    -Equal gold gaining for all players.
    -Possibility of untraining of spells.
    -Balances of useless items.
    -Replacement of "Summon Mana" with the old spell i wanted to add. (Now i have skill to)
    -More things!

    If you're just as hyped as i am right now, then go and play some wc3, because i won't for a long time.
     
  19. deathreaven

    deathreaven

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    What is the lever in the upper right and left for? And what is the music used for the boss levels