HACK N' HEAL
My full revision
This revision will judge the game field-by-field and be rated from a range that goes from 1 (wich is the worst) to 5 (wich is the best). If there are very good features, the map will earn bonus points at the end of revision.
Triggering\Gameplay: 3/5
Game is well balanced, and dificulty is compatible to number of players.
The ability to fully customize your hero is very cool. But there are lots of bugs that annoys me.
The enemmies sometimes stuck, and just stop moving. To fix it, I suggest you split the enemy units in 2 or 3 computer players instead of 1.
When the Boss shows up and Nightwish's song starts, the ingame background music dont stops. Use the following trigger to fix it:
Actions
Sound - Play Music (Your music)
Sound - Clear the music list
Sound - Set the music list to (Last played music), starting with song 0
Terrain: 1/5
Just dirt, elevation and trees? Where are the rocks, plants, etc?
Visual\Special Effects\Use of Imports: 3/5
The Boss fights are awesome, althrough, the normal game starts to get boring for some time. (like 3 or 4 waves before the Boss)
It also miss some imported models.
And, by the size of the map, I presume you imported the song with raw size, without compressing it! Thats a very bad thing! You can compress the song down to a rate of 64kbps or 32kbps, and still keep a good sound quality. If you dont know how to do it, send me the song via e-mail (
[email protected]) and I'll compress it for you.
Bonus Points
Very original map, with funny tooltips. (+1)
High replay value. (+1)
Total Bonus Points: 2
Time to judge!
3+1+3+2 = 9/3 = 3
OVERHALL: A 3/5 map. Very funny, recomendable, but has lot of things to be fixed as I mentioned above.
That concludes my revision, now, lets go to suggestions:
--- For Zombies with bombs, what about making them throw their bombs from a range like 600 or 700, then going up as normal zombies?
To make this, give those zombies a ranged siege attack. Make it 3x stronger than a normal zombie attack, but with slow projectile speed like 300 or 400, so players can evade it. Make the following trigger.
Events:
Unit - A unit is attacked
Conditions:
Unit Type of Attacking unit equal to Zombie (With Bombs)
Actions:
Wait 0.50 seconds
Unit- Replace Attacking unit with a Zombie (Nomral) using Old Unit's relative life and mana.
--- Wait a little more time before sending those bigger zombie variations. Like:
1st and 2nd waves: normal zombies
3rd and 4th waves: normal zombies, siege zombies
5rd and 6th waves: normal zombies, siege zombies, ice zombies
etc...
--- Add more models to Hackers. Well, since they are all the same, what about adding more variation?