-
Reap Soul
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
((Dying unit) has buff Reaped Soul (Info)) Equal to True
-
((Dying unit) has buff Reaped Soul (Stacking)) Equal to True
-
((Dying unit) has buff Reaped Soul (Non-stacking)) Equal to True
-
-
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Killing unit) has an item of type Mallet of 1000 Souls) Equal to True
-
-
Then - Actions
-
Set ReapedSoulCount[(Player number of (Owner of (Killing unit)))] = (ReapedSoulCount[(Player number of (Owner of (Killing unit)))] + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
ReapedSoulCount[(Player number of (Owner of (Killing unit)))] Equal to 5
-
-
Then - Actions
-
Set ReapedSoulCount[(Player number of (Owner of (Killing unit)))] = 0
-
Hero - Modify Strength of (Killing unit): Add 1
-
-
Else - Actions
-
Do nothing
-
-
-
-
Else - Actions
-
Do nothing
-
-
-
-