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Reap Soul
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Events
- Unit - A unit Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
- ((Dying unit) has buff Reaped Soul (Info)) Equal to True
- ((Dying unit) has buff Reaped Soul (Stacking)) Equal to True
- ((Dying unit) has buff Reaped Soul (Non-stacking)) Equal to True
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Conditions
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Or - Any (Conditions) are true
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Killing unit) has an item of type Mallet of 1000 Souls) Equal to True
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Then - Actions
- Set ReapedSoulCount[(Player number of (Owner of (Killing unit)))] = (ReapedSoulCount[(Player number of (Owner of (Killing unit)))] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ReapedSoulCount[(Player number of (Owner of (Killing unit)))] Equal to 5
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Then - Actions
- Set ReapedSoulCount[(Player number of (Owner of (Killing unit)))] = 0
- Hero - Modify Strength of (Killing unit): Add 1
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events