- Joined
- Aug 3, 2008
- Messages
- 2,345
Can someone please tell me why the FUCK this trigger turns into such an abomination? I could code it myself in about 8 lines, yet it comes out with this crap!!?
[trigger=Simple Trigger]Explosions
Events
UI - Player Any Player clicks Right mouse button Down.
Local Variables
INCREMENT = 128.0 <Real (Constant)>
------- ----------------------------------
X = 0.0 <Real>
Y = 0.0 <Real>
------- ----------------------------------
MX = 0.0 <Real>
MY = 0.0 <Real>
------- ----------------------------------
MinX = 0.0 <Real>
MinY = 0.0 <Real>
------- ----------------------------------
MaxX = 0.0 <Real>
MaxY = 0.0 <Real>
Conditions
Actions
Variable - Set MX = (Mouse X position clicked in the world)
Variable - Set MY = (Mouse Y position clicked in the world)
------- ----------------------------------
Variable - Set MinX = (MX - 256.0)
Variable - Set MinY = (MY - 256.0)
------- ----------------------------------
Variable - Set MaxX = (MX + 256.0)
Variable - Set MaxY = (MY + 256.0)
------- ----------------------------------
General - For each real X from MinX to MaxX with increment INCREMENT, do (Actions)
Actions
General - For each real Y from MinY to MaxY with increment INCREMENT, do (Actions)
Actions
Environment - Create a Large Zerg explosion at (Point(X, Y))
[/trigger]
[jass=Raped Galaxy Code]bool gt_Explosions_Func (bool testConds, bool runActions) {
fixed auto42BDBA08_as;
fixed auto42BDBA08_ae;
fixed auto42BDBA08_ai;
fixed auto256D4EE3_as;
fixed auto256D4EE3_ae;
fixed auto256D4EE3_ai;
// Variable Declarations
const fixed lv_iNCREMENT = 128.0;
fixed lv_x;
fixed lv_y;
fixed lv_mX;
fixed lv_mY;
fixed lv_minX;
fixed lv_minY;
fixed lv_maxX;
fixed lv_maxY;
// Variable Initialization
lv_x = 0.0;
lv_y = 0.0;
lv_mX = 0.0;
lv_mY = 0.0;
lv_minX = 0.0;
lv_minY = 0.0;
lv_maxX = 0.0;
lv_maxY = 0.0;
// Actions
if (!runActions) {
return true;
}
lv_mX = EventMouseClickedPosXWorld();
lv_mY = EventMouseClickedPosYWorld();
lv_minX = (lv_mX - 256.0);
lv_minY = (lv_mY - 256.0);
lv_maxX = (lv_mX + 256.0);
lv_maxY = (lv_mY + 256.0);
auto42BDBA08_as = lv_minX;
auto42BDBA08_ae = lv_maxX;
auto42BDBA08_ai = lv_iNCREMENT;
lv_x = auto42BDBA08_as;
if (auto42BDBA08_ai > 0 || (auto42BDBA08_ai == 0 && auto42BDBA08_as < auto42BDBA08_ae)) {
while (lv_x <= auto42BDBA08_ae) {
auto256D4EE3_as = lv_minY;
auto256D4EE3_ae = lv_maxY;
auto256D4EE3_ai = lv_iNCREMENT;
lv_y = auto256D4EE3_as;
if (auto256D4EE3_ai > 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_as < auto256D4EE3_ae)) {
while (lv_y <= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
else if (auto256D4EE3_ai < 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_ae < auto256D4EE3_as)) {
while (lv_y >= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
lv_x = lv_x + auto42BDBA08_ai;
}
}
else if (auto42BDBA08_ai < 0 || (auto42BDBA08_ai == 0 && auto42BDBA08_ae < auto42BDBA08_as)) {
while (lv_x >= auto42BDBA08_ae) {
auto256D4EE3_as = lv_minY;
auto256D4EE3_ae = lv_maxY;
auto256D4EE3_ai = lv_iNCREMENT;
lv_y = auto256D4EE3_as;
if (auto256D4EE3_ai > 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_as < auto256D4EE3_ae)) {
while (lv_y <= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
else if (auto256D4EE3_ai < 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_ae < auto256D4EE3_as)) {
while (lv_y >= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
lv_x = lv_x + auto42BDBA08_ai;
}
}
return true;
}[/code]
[trigger=Simple Trigger]Explosions
Events
UI - Player Any Player clicks Right mouse button Down.
Local Variables
INCREMENT = 128.0 <Real (Constant)>
------- ----------------------------------
X = 0.0 <Real>
Y = 0.0 <Real>
------- ----------------------------------
MX = 0.0 <Real>
MY = 0.0 <Real>
------- ----------------------------------
MinX = 0.0 <Real>
MinY = 0.0 <Real>
------- ----------------------------------
MaxX = 0.0 <Real>
MaxY = 0.0 <Real>
Conditions
Actions
Variable - Set MX = (Mouse X position clicked in the world)
Variable - Set MY = (Mouse Y position clicked in the world)
------- ----------------------------------
Variable - Set MinX = (MX - 256.0)
Variable - Set MinY = (MY - 256.0)
------- ----------------------------------
Variable - Set MaxX = (MX + 256.0)
Variable - Set MaxY = (MY + 256.0)
------- ----------------------------------
General - For each real X from MinX to MaxX with increment INCREMENT, do (Actions)
Actions
General - For each real Y from MinY to MaxY with increment INCREMENT, do (Actions)
Actions
Environment - Create a Large Zerg explosion at (Point(X, Y))
[/trigger]
[jass=Raped Galaxy Code]bool gt_Explosions_Func (bool testConds, bool runActions) {
fixed auto42BDBA08_as;
fixed auto42BDBA08_ae;
fixed auto42BDBA08_ai;
fixed auto256D4EE3_as;
fixed auto256D4EE3_ae;
fixed auto256D4EE3_ai;
// Variable Declarations
const fixed lv_iNCREMENT = 128.0;
fixed lv_x;
fixed lv_y;
fixed lv_mX;
fixed lv_mY;
fixed lv_minX;
fixed lv_minY;
fixed lv_maxX;
fixed lv_maxY;
// Variable Initialization
lv_x = 0.0;
lv_y = 0.0;
lv_mX = 0.0;
lv_mY = 0.0;
lv_minX = 0.0;
lv_minY = 0.0;
lv_maxX = 0.0;
lv_maxY = 0.0;
// Actions
if (!runActions) {
return true;
}
lv_mX = EventMouseClickedPosXWorld();
lv_mY = EventMouseClickedPosYWorld();
lv_minX = (lv_mX - 256.0);
lv_minY = (lv_mY - 256.0);
lv_maxX = (lv_mX + 256.0);
lv_maxY = (lv_mY + 256.0);
auto42BDBA08_as = lv_minX;
auto42BDBA08_ae = lv_maxX;
auto42BDBA08_ai = lv_iNCREMENT;
lv_x = auto42BDBA08_as;
if (auto42BDBA08_ai > 0 || (auto42BDBA08_ai == 0 && auto42BDBA08_as < auto42BDBA08_ae)) {
while (lv_x <= auto42BDBA08_ae) {
auto256D4EE3_as = lv_minY;
auto256D4EE3_ae = lv_maxY;
auto256D4EE3_ai = lv_iNCREMENT;
lv_y = auto256D4EE3_as;
if (auto256D4EE3_ai > 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_as < auto256D4EE3_ae)) {
while (lv_y <= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
else if (auto256D4EE3_ai < 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_ae < auto256D4EE3_as)) {
while (lv_y >= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
lv_x = lv_x + auto42BDBA08_ai;
}
}
else if (auto42BDBA08_ai < 0 || (auto42BDBA08_ai == 0 && auto42BDBA08_ae < auto42BDBA08_as)) {
while (lv_x >= auto42BDBA08_ae) {
auto256D4EE3_as = lv_minY;
auto256D4EE3_ae = lv_maxY;
auto256D4EE3_ai = lv_iNCREMENT;
lv_y = auto256D4EE3_as;
if (auto256D4EE3_ai > 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_as < auto256D4EE3_ae)) {
while (lv_y <= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
else if (auto256D4EE3_ai < 0 || (auto256D4EE3_ai == 0 && auto256D4EE3_ae < auto256D4EE3_as)) {
while (lv_y >= auto256D4EE3_ae) {
libNtve_gf_CreateExplosionAtPoint(0, 2, Point(lv_x, lv_y));
lv_y = lv_y + auto256D4EE3_ai;
}
}
lv_x = lv_x + auto42BDBA08_ai;
}
}
return true;
}[/code]