- Joined
- Jan 17, 2019
- Messages
- 163
Been in the mood to start a new project. It's pretty much going to be like Castle Fight except you decide which AI controlled bosses will defend instead of a castle. I'm still deciding on how I want to trigger this. Castle Fight summons units for the actual player that cannot be controlled, anyone know if that is possible in gui? Also what kind of trigger set up do you think is best to make the units with spells automatically cast them on enemies when available?
My last map was a 4v4, spent over a year on it and the amount of lobbies I've given up on is painful. Not making that mistake again, this will be a 1v1 since I don't think wc3 is gonna be populated in a year.
My last map was a 4v4, spent over a year on it and the amount of lobbies I've given up on is painful. Not making that mistake again, this will be a 1v1 since I don't think wc3 is gonna be populated in a year.