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How to not have control

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Level 5
Joined
Mar 21, 2007
Messages
155
hi. i was wondering how do you make it so that a unit belongs to a player, but that player can't control that unit at all? (e.g. like in castle fight, you select the unit but it doesn't allow you to control it (e.g, move, attack)) thanks :wink:
 
Level 6
Joined
Dec 5, 2007
Messages
184
look at the healing ward, what's his unit classification,
maybe I did a mistake at translating (my WE is german)

Units with unit classification warden(or whatever u call this) won't have any Command Buttons, and they won't do any Order you'll give them except orders by triggers
 
Level 1
Joined
Dec 10, 2007
Messages
3
Well, you could just do in triggers pause that unit...and that way it stays there but they cant do anything with it.

Event:
-Time - Elapsed game time is .1 second

Conditon
-None

Action:
-If/Then/Else:
--Condition:
---Picked Unit is alive Equal to TRUE
--Action:
---Pause( pick the unit or set that unit = variable and such)
--Else:
---Do nothing


Talk to me more on AIM Scatterdangel and we can talk more..
 
Level 1
Joined
Dec 10, 2007
Messages
3
Isnt that kinda the whole point he wants? But if hes just looking for the unit to stay stationary and attack and stuff but just stay in 1 place. Thats another story.
 
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