How to not have control

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Mar 21, 2007
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hi. i was wondering how do you make it so that a unit belongs to a player, but that player can't control that unit at all? (e.g. like in castle fight, you select the unit but it doesn't allow you to control it (e.g, move, attack)) thanks :wink:
 
look at the healing ward, what's his unit classification,
maybe I did a mistake at translating (my WE is german)

Units with unit classification warden(or whatever u call this) won't have any Command Buttons, and they won't do any Order you'll give them except orders by triggers
 
Well, you could just do in triggers pause that unit...and that way it stays there but they cant do anything with it.

Event:
-Time - Elapsed game time is .1 second

Conditon
-None

Action:
-If/Then/Else:
--Condition:
---Picked Unit is alive Equal to TRUE
--Action:
---Pause( pick the unit or set that unit = variable and such)
--Else:
---Do nothing


Talk to me more on AIM Scatterdangel and we can talk more..
 
Isnt that kinda the whole point he wants? But if hes just looking for the unit to stay stationary and attack and stuff but just stay in 1 place. Thats another story.
 
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