- Joined
- Aug 5, 2010
- Messages
- 144
Creator: GenoHacker
Objective: Survive 60 waves by Building Towers to kill creeps and earn gold to build and upgrade towers or even gamble.
Features
v1.15 Current Changelog
I have started work on 1.15, Indev1 will be attached to this post.
Plans for 1.15
v1.14b of the map can be found at Green TD Evolution
Objective: Survive 60 waves by Building Towers to kill creeps and earn gold to build and upgrade towers or even gamble.
Features
-- Multiple Gamemode options, along with a full text system to choose them at the start of the game.
-- Fully Featured tool-tips and hotkeys for everything.
-- Modified standard Warcraft 3 Game Interface and Tooltips.
-- A Complete and fully functioning Multiboard.
-- A Fair way of getting rid of towers of another player.
-- Completely Redone Damage Values and Armour Values.
-- An Auto-Blink Movement System.
-- Completely Redone Towers. [Models, Sounds, Attacks, Etc]
-- A Complete Information Dialog with Changelogs. [The Quest Tab]
-- Upgrade Shortcuts for most of the starting towers.
-- Tower Builder is a hero with abilities.
-- Many different game options to choose from.
-- Fully Featured tool-tips and hotkeys for everything.
-- Modified standard Warcraft 3 Game Interface and Tooltips.
-- A Complete and fully functioning Multiboard.
-- A Fair way of getting rid of towers of another player.
-- Completely Redone Damage Values and Armour Values.
-- An Auto-Blink Movement System.
-- Completely Redone Towers. [Models, Sounds, Attacks, Etc]
-- A Complete Information Dialog with Changelogs. [The Quest Tab]
-- Upgrade Shortcuts for most of the starting towers.
-- Tower Builder is a hero with abilities.
-- Many different game options to choose from.
v1.15 Current Changelog
[Indev1]
-- Completely remade the gamemode triggers
-- You can now choose game modes via abilities
-- You can now disable up to 3 towers
-- Blue and Teal can now select each others aura tower to see its levels
-- Spell tower can no longer target aura tower
-- Added several different chaos mode difficultys
-- Added Aura % values to upgrade tooltips
-- Added Swarm mode
-- Added Gold Rush mode
-- Added Random Waves Mode
-- Added -greed command
-- Slightly nerfed Spell Tower abilities
-- Removed Gamemode from the multiboard
-- Removed research from research towers that dont make use of them
-- Removed Degeneration Aura
-- Extended time to choose modes to 120 seconds
-- Changed several game messages
-- Changed -gamemode command
-- Changes to several quest in the info tab
-- Increased Frost slow to 30%
-- Increased starting gold to 500
-- Completely remade the gamemode triggers
-- You can now choose game modes via abilities
-- You can now disable up to 3 towers
-- Blue and Teal can now select each others aura tower to see its levels
-- Spell tower can no longer target aura tower
-- Added several different chaos mode difficultys
-- Added Aura % values to upgrade tooltips
-- Added Swarm mode
-- Added Gold Rush mode
-- Added Random Waves Mode
-- Added -greed command
-- Slightly nerfed Spell Tower abilities
-- Removed Gamemode from the multiboard
-- Removed research from research towers that dont make use of them
-- Removed Degeneration Aura
-- Extended time to choose modes to 120 seconds
-- Changed several game messages
-- Changed -gamemode command
-- Changes to several quest in the info tab
-- Increased Frost slow to 30%
-- Increased starting gold to 500
I have started work on 1.15, Indev1 will be attached to this post.
Plans for 1.15
The first thing planned for v1.15 is a complete overhaul of the the gamemode triggers. When i initially created the trigger i went with my own approach to it, so whilst it was easy for me to create it also has a alot of unnecessary actions, i basically made one trigger and just copy pasted it and then slightly changed it for each combination of game modes.
I will probably make it so there are 2 ways to choose game modes, a similer way to as it is now but instead of -d2b1 you will type -d2 and then -b1 and for endless mode it would be -em, the second way is to create abilitys for all game modes and add them to a Game Setup. The unit will make use of spellbooks to do this, so difficultys will all be in a single spell book, easy all the way up to chaos mode, endless mode will be put into a spellbook that will contain several new game modes that i am planning on adding.
After this i will begin work on the Save/Load system i have planned for the map along with some other gamemodes.
I will probably make it so there are 2 ways to choose game modes, a similer way to as it is now but instead of -d2b1 you will type -d2 and then -b1 and for endless mode it would be -em, the second way is to create abilitys for all game modes and add them to a Game Setup. The unit will make use of spellbooks to do this, so difficultys will all be in a single spell book, easy all the way up to chaos mode, endless mode will be put into a spellbook that will contain several new game modes that i am planning on adding.
After this i will begin work on the Save/Load system i have planned for the map along with some other gamemodes.
v1.14b of the map can be found at Green TD Evolution
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