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Green Circle TD Angle 2.00

Submitted by sonicstorm
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
From single-shot towers to multi-shot towers, you can build many types of tower which work best to clear each enemy wave. Just match the tower's attack types and the enemy's defense type to do the full damage.

- Red does full damage to Red.
- Blue does full damage to blue.
- Green does full damage to green.
Previews
Contents

Green Circle TD Angel 2.05`b (Map)

Green Circle TD Angel 2.05b (Map)

Reviews
GenoHacker
- Your gonna need to make the description better that what it currently is - Air Tower 5 Max has an extra unit on it that cost gold lumber and food and has the infernal icon - Replace the Sell unit with an ability and move it to slot 0,0, this will...
Shar Dundred
Your description is sadly still rather lacking in its current state. Please read the Map Description - Templates and the Map Submission Rules and take the time to improve your map's description accordingly.
Shar Dundred
No update has been made & the author has been inactive as well. Moved to Substandard.
  1. GenoHacker

    GenoHacker

    Joined:
    Aug 5, 2010
    Messages:
    133
    Resources:
    1
    Maps:
    1
    Resources:
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    - Your gonna need to make the description better that what it currently is
    - Air Tower 5 Max has an extra unit on it that cost gold lumber and food and has the infernal icon
    - Replace the Sell unit with an ability and move it to slot 0,0, this will remove the rally flag from the unit as well
    - Super Bouncing Tower on the king towers has no icon and is a green block
    - You need a better way of dealing with people who build in another players area than the attack the wisp has then remove the repair ability from the builder and make all towers invulnerable if you dont plan on integrating them into the gameplay.
    - The tooltips for each tower and upgrade needs to be better, the super upgrades for the king tower already have a decent tooltip either copy the layout those tooltips use or create your own.
    - You need to credit the authors of the map you based your own version on, permission is usually required to be disclosed but considering its a Green Circle TD Map its practically impossible to contact the original creator/s
    - The map makes use of custom resourse these need to be credited to whomever created them, this can help with that Resources in Use by Circle TD Angle 1.10C | HIVE
    - Whilst the terrain is different from other Green Circle TD maps its flat and generally unappealing.

    Youve cleary tried to differentiate the map from other Green Circle TD maps but it wont be enough to get it approved, the changes i recommended would help but even that wont likely be enough.

    Im gonna recommend some other Green TD maps that may help you

    Green Circle TD Gold v1.8
    Green TD Evolution v2.04a - This is my own Green TD map, though it isnt a circle varient of Green TD
    Green Circle TD Trollforged - this map isnt currently on HiveWorkshop but a quick search on google will lead you to various things relating to the map.

    Hopefully some of this stuff will help you in further developement of your map, if the map doesnt get approved dont let that discourage you from working on the map.

    Edit:- Map is protected, this map does not need to be protecting from others. Theirs really nothing in this version of green td that would justify the protection of it, all your doing is preventing others from doing the very thing you did yourself which is modifying an existing map that you had no hand in developing. The 3 maps i recommended you to look at are not protected despite the work that went into them and both my own and Trollforged are still in active development. So im gonna suggest you stop protecting your map.
     
    Last edited: Jan 18, 2020
  2. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
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    Thank you so much. I have reworked on it and you can check now. So many changes that make it feel like a new map.
     
  3. GenoHacker

    GenoHacker

    Joined:
    Aug 5, 2010
    Messages:
    133
    Resources:
    1
    Maps:
    1
    Resources:
    1
    - Map Description is still lackluster and you can update the currently uploaded map instead of uploading the new map as something separate by clicking edit on the currently uploaded map then either drag n drop a new version or clicking on the tick image and then selecting the map
    - Siege Tower 03 has 85000 damage, All siege and multi towers are labled as 01, 02 etc whilst most towers are all labled as 1, 2 etc
    - Air Tower 4 doesnt deal chaos damage like the tooltip implies, all air towers use a custom model and their is no credit given in the quest, you can view the resources that are used and on hiveworkshop here Resources in Use by Green Circle TD Angle 2.0 | HIVE it should help you to give proper credits
    - The transmute effect that happens in towers doesnt seem to happen when selling air towers
    - Bouncing Towers are missing Stop and Attack icons and it changes color when i build it as red
    - Poison Towers 2 and 3 are mislabled as 7 and 8 on the their tooltips
    - Several towers have mismatched voices, for example Air Tower 1 uses the Goblin Sapper voice and Aura Tower - Slow 4 uses what i believe is the night elf archer voice
    - Wisp still has the repair ability but presumably nothing can deal damage to your own towers
    - The slow auras debuff icon is a green square, the Unit for slow aura uses the icon for the sorceress autocast slow whilst the aura uses the icon for unholy aura, either use the button manager to create a non-autocast version of slow or replace the icon with unholy auras icon
    - You can use this Button Manager v1.8.2 to create a chest of coins icon that would look better as a replacement for the armor icon
    - The the current models of the aura tower combined with the visual of the aura make for a somewhat ugly combination, i use the scout tower model for my aura tower in map Green TD map and it doesnt conflict with any other model
    - The tooltips are looking better but will lack Damage, Attack speed and abilitie effect numbers. Add specific damage numbers, attack speed and values relating to abilitys the tower has, Multishot targets, Aoe of Splash, etc
    - Wave 36 is called Sea Giant Hunter despite using a different model, check each wave to see if name and model match
    - Map does have some typos, presumably the name of the map is suppused to be Circle TD Angel not Circle TD Angle, this applies the the Angel towers ingame as well. Critcle Tower is is also supposed to be Critical Tower
    - Aura Tower Slow ability indicated that THIS unit, as in the tower itself, is slow when it should be more like this "Units affected by this aura are slowed"
    - I like the deactivation system alot, its not something ive personally seen in any tower defence map.
    - This one is my own personal preference but i think you version numbering is rising to rapidly youve gone from v1.0 to v1.10, which to me implies their was v1.01, v1.02 etc and the latest is v2.0 and to me a v2 of something would imply a significant update one far beyond of what your v2.0 is, as i said its entirely my own preference that causing me to nitpick this but incrementally increases the version number gives you more granularity in your update cycle. for example the version of my own map started at v1.00 then v1.01 and so forth up to v1.15, i also released very minor updates by stick a letter on the end such as 1.15a and 1.15b. After some years i eventually moved over to v2.00, which started as v1.16 until i realized that going to v2.00 would be a better indicator for where the map currently is development wise.

    Overall your maps development is progressing nicely, the idea and execution of deactivation system is very well done and im genuinely considering putting it in my own map, should you apply the same thinking that spawned it to the rest of your map then it would turn the map from simply another varient of Green Circle TD into something distinct and unique from other Green Circle TD maps.

    However it still isnt likely to be approved and i hesitate to say this as im not a Map Reviewer but i wouldnt personally approve it either, though it is certainly not Sub-Standard. You just need to continue working on the map, just to put my own map into perspective, i started work on it in either 2010 or 2011, i didnt upload the map to HiveWorkshop until 2014 and considering what the map is like today im surprised it ever got approved in the state i uploaded it in.
     
  4. sonicstorm

    sonicstorm

    Joined:
    Jan 19, 2008
    Messages:
    60
    Resources:
    1
    Maps:
    1
    Resources:
    1
    - Map Description Fixed.
    - Siege Tower fixed.
    - Air tower fixed.
    - Sell tower effect fixed.
    - Bouncing Tower has no stop icon cos it comes as default.
    - Poisson tower fixed.
    - Voice from all towers now match.
    - Aura tower models haven't been replaced yet. (next version maybe)
    - Version number now 0.00 three digits.
    - Deactivation and sell system now works better. (bugs found and fixed)
    - All models now credited.

    Version 2.01/2.02/2.03/2.04 have huge improvement.
    I think you will like it.
    Thank you. :)
     
  5. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
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    Resources:
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    Tutorials:
    1
    Resources:
    10
  6. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
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    Messages:
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    Resources:
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    Tutorials:
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    Resources:
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    No update has been made & the author has been inactive as well.

    Moved to Substandard.