Moderator
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Moderator
22:45, 23rd Feb 2010
ap0calypse: Approved
ap0calypse: Approved
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(2 ratings)
ApprovedAlso, use U as the upgrade hotkey. It is better than having each tower with different hotkey upgrade.
Was planning that there was a global pool of 6400 gold at the start, which is divided equally amongst the players who are present.Enable user to have more than 800 gold at hard/insane mode if they are playing alone. I kinda loves to play Green Circle TD alone by covering the entire spawn point, but 800 gold doesn't permit me to cover the entire lane.
Good idea, I also will rework the hint system to reduce repetition of hints.Add a quest log such as telling user how to use -wave, -immune, -air and etc etc so it would be better than a hint that show random tips every 2 minutes.
Again, this is inherit from the map I based it on, where those were the names given for the difficulties. However the system is made so that adjusting the names is easy.Normal mode should be rename as Easy mode, it was way too easy to be consider as normal. However, I was playing alone; so alone might be easier than playing as team.
I especially did this, to prevent accidental sales of towers which once happened to me and I do not plan to add a hotkey. I however am planning to add eventually the ability to "phase" a tower which will have a hotkey and it will equivently sell the tower but the tower will exist in an inactive state allowing you to build another tower and reactivate it later (ofcourse only with the needed funding) allowing for better user of tower type during rounds.Sell structure ability does not have any hotkey.
Good idea, it will also fix a lot of the problem with seeing the tooltips.
1 thing I don't understand is, why they call it circle TD.
I would try to review it ASAP.
They are air units so do not have collision while moving? Their collision is already 0...Or you could just turn off the unit collision of gargs.
If that is all that is wrong with this map after 10 years, I am actually impressed lol.
1.31 or 1.32 beta?

