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Gothic the Gathering 1.419

Submitted by Oncer
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
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Gothic the Gathering 1.419 (Map)

  1. Oncer

    Oncer

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    This is the first English version of the German map "Gothic the Gathering"! Enjoy!
     
  2. Joey.

    Joey.

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    Err... Terrain is extremely bad, not many heros, nor items. Most of these games hosted last about 10 minutes... My suggestions are;
    Bigger terrain (Longer horozontal map)
    Reduce Exp. given per creep.
    More items
    More heros
    Better *Terrain*
    More towers
    Stronger creeps.
    Anywayz, GL :D
     
  3. VGsatomi

    VGsatomi

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    Agreed. The quality of this is exceedingly low considering it is a host project worked on my several people. The terrain is bland, unrealistic with no detailing or doodad work, the heroes are pretty well balanced, but the unis composition makes no sense. You used a combination of normal (though scaled and colored strangly) unit models and hero models who have their dissipate anims broken, so their bodies just lay there for a long time. The other side seems to follow an undead theme, but the units compose of seemingly random creatures. Stick to a theme and follow it.
    Needs a LOT of work. Any experienced AoS mapp can build something like this in an hour or less. And yes, a bigger map would help.
    -VGsatomi
     
  4. Oncer

    Oncer

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    I partially agree too!
    The terrain is really not very good, but it isn't supposed to be realistic or good-looking...
    We spent the most time on creating and improving funny abilities, making everything balanced perfectly and finding bugs!

    The result is a map which looks like crap, but is very much fun to play :D . Besides, it takes only a short time to download in BNet ;)

    You should try to understand that before complaining about such neglibible things!

    My games hosted about.. until one team won! There are many people who like this map! :)

    Anyway, the terrain really needs improvement, but I don't want to add more heroes/items! That would result in worse balance and would reduce the fun in gameplay... The (standard) creeps are weak on purpose.

    Oncer
     
  5. Telefragged

    Telefragged

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    This is pretty good but there are considerations to look at.

    1. You do need more heroes.
    2. Please reduce the units in 1 wave.
    3. Make more items, try attribute ones.
    4. LESS TOWERS TOGETHER
    5. Neutral creeps could work but you'd need a bigger map.
     
  6. Oncer

    Oncer

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    @Telefragged: *sigh*... I will think about it! Maybe I WILL make more heroes/items
     
  7. VGsatomi

    VGsatomi

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    Detailing and texturing doesnt increase file size very much. In fact, a epic size map with max doodads is still only a few hundred kb. Its when people start importing stuff that file sizes go through the roof...so never NEVER hold back on detailing. :wink: now take that into consideration, becuase right now it looks like a 20-minute job, which will impress no one on b.net...
    -VGsatomi
     
  8. Oncer

    Oncer

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    But it isn't a 20-minute job! I spent several weeks designing the heroes, the same time to balance the gameplay. And I spent 2 days translating the map into English! :shock:
    Do you think the map is more fun, when there are doodads everywhere? I'm not sure...
     
  9. blanzzer

    blanzzer

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    good! hf fun to me ^^
     
  10. jonny_eglishM17

    jonny_eglishM17

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    hm, i just playt the map. it's ok :)
     
  11. VGsatomi

    VGsatomi

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    Here, I will re-emphesize my last post....

    it looks like a 20-minute job...balance is important, probably most important in a matter of fact, but it looks like it was built in a very short period of time. Will cluttering doodads make it funner? no, but at least SOME visial appeal to make it look like you put effort into your map.
    -VGsatomi
     
  12. Oncer

    Oncer

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    @mr_coolies: Thx a lot for your great feedback! I like your idea of adding new heroes to the map (it would increase the fun factor), but ... hmm.. I got bored of rebalancing always the same map, so I started a new one. It will take very much time, so I won't work on GtG anymore.
    But you are allowed, no, you are encouraged to add new features at your own (you may have already seen that the map is unprotected) and redistribute the map.

    Have fun,
    Oncer