Agreed. The quality of this is exceedingly low considering it is a host project worked on my several people. The terrain is bland, unrealistic with no detailing or doodad work, the heroes are pretty well balanced, but the unis composition makes no sense. You used a combination of normal (though scaled and colored strangly) unit models and hero models who have their dissipate anims broken, so their bodies just lay there for a long time. The other side seems to follow an undead theme, but the units compose of seemingly random creatures. Stick to a theme and follow it.
Needs a LOT of work. Any experienced AoS mapp can build something like this in an hour or less. And yes, a bigger map would help.
-VGsatomi