- Joined
- Mar 9, 2012
- Messages
- 1,557
1. Getting unit type unit is upgrading to, how ?
An extra condition must come checking if burrow is upgrading to Watch Tower or Cannon Tower, and then mimics it accordingly, but where is that located, or does it exist at all ?
Should do instead simply cancel and display error msg ? "You need to get out those Peons first"
2. Corrosive Breath is not working in my map, but why ?
Wanted to clone it as Felfire breath for an certain black drake unit, however it does nothing. I noticed at default it doesnt even have the specific buff for it, gave it, nothing happent. Tested with Chimera and original Corrosive Breath.
Does this ability have to get enabled by an research in order to function ?
3. How to get an custom Windwalk to not turn off the hero's collision ?
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BurrowUpgradeFixer
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Events
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Unit - A unit Begins an upgrade
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Conditions
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(Unit-type of (Triggering unit)) Equal to Burrow
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Actions
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Unit - Order (Triggering unit) to Stop
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Unit - Order (Triggering unit) to Orc Burrow - Stand Down
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Unit - Order (Triggering unit) to train/upgrade to a Watch Tower
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An extra condition must come checking if burrow is upgrading to Watch Tower or Cannon Tower, and then mimics it accordingly, but where is that located, or does it exist at all ?
Should do instead simply cancel and display error msg ? "You need to get out those Peons first"
2. Corrosive Breath is not working in my map, but why ?
Wanted to clone it as Felfire breath for an certain black drake unit, however it does nothing. I noticed at default it doesnt even have the specific buff for it, gave it, nothing happent. Tested with Chimera and original Corrosive Breath.
Does this ability have to get enabled by an research in order to function ?
3. How to get an custom Windwalk to not turn off the hero's collision ?