Not at all, forums are there to disccus!
To your problem, as Pharaoh_ said, automatic gold generation is not possible without triggers
- Melee Initialization
- Events
- Map initialization
- Conditions
- Actions
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Custom script: set udg_EntangledGoldMines[bj_forLoopAIndex] = CreateGroup()
Sorry for nitpicking but groups for indexes 0 and 1 are created at map initialization, thus you leak one unit group with that.