Moderator
M
Moderator
03:14, 22nd Feb 2015
StoPCampinGn00b:
StoPCampinGn00b:
(3 ratings)
Finally a sequel to the old campaign...
Godfall Chronicles
Created by Mechanical Man & Em!
Campaign Info:
Millenia has passed since the last war between the elves and their dark skinned kin, which forced the latter to retreat back into underground. Now the Drow are threatening the surface fey folk again. There were many minor dark elven raids in last centuries, but none caused long term damage. Will be this time different?
Features:
This the prologue of the sequel to the original Godfall chronicles, taking place few centuries after the original. It contains elven demo campaign. Some features of the campaign:
- Squad based systems
- City based build system
- Large scale battles
- Plenty of custom models for units and buildings
Some else stuff about map:
I uploaded this campaign as a demo, so there may be still many bugs and things to repair. Maps are rather old, so there may be some credits missing, so in case you see your resource being used here, feel free to post here or contact me. After this, a human campaign is following in about a week or two, it is almost done, it just needs some testing and polishing. So I would like to hear some suggestions:
- Should be the human campaign separate or incorporated into this prologue?
- Heroes spells hotkeys are better QWER or name based? And unit abilities?
Screenshots
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Change Log:
Uploaded the map
Credits:
Most of the stuff is done by Em! and me, others are listed in credit list, but there may be some people missing
Models&Skins:
Callahan (shrines)
Dioneslist (matriarch)
communist_orc (hut)
Mike (farm, camp)
Rommel (spellweaver)
HappyTauren (lava plane)
Suselishe (fae armor)
Terrain:
ashbringer753
Heinvers
Loading Screen
Heinvers (map loading screen)
Hafþór Már(?) (campaign screen)
Testing:
Crusad3r91
Kasrkin
Fingolfin
Of course its,i can tell it will be amazing.
No it's a campaign with lots of great custom things.Of course its,ELVES!
Terrain
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I don't care too much about terrain, but this looks just beautiful. 5/5 |
Story
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There's not much to say about it so far. Drow attack Elves, Elves fight back, Humans cut trees. There's no real main character but this campaign doesn't look like that'd be its style. Since there hasn't been much so far, I won't rate the story yet. -/5 |
Gameplay
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Duuuuuuude, I love the squad system. Reminds me of Dawn of War. The only issue is that even though there's a crown to show which unit is the leader, the other units are sometimes standing so close to the leader that it's hard to select him with a simple click. But this is my problem.^^ The building system is nice as well - reminds me of C&C. I like it. It's a nice, innovative gameplay. There are some minor issues I listed above. Also some minor grammar issues, but nothing too bad. Overall, very good. 4/5 |
Bonus
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I won't give any bonus points before I've seen more of the campaign. -/5 |
Overall
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This project looks very promising. I'm looking forward seeing its progress. -/5 (no rating yet because of map progress) |
Suggestions/Bugs |
I know that this is a demo and much is still under development, but I'll just list the main issues I came across. - In the Tutorial mission, I retreated after attacking the drow at the first gold mine and when I came back with more troops, the drow were just standing around while I killed them, they only became active when I attacked them - Perhaps make the Council Hall in Chapter One invulnerable before the second main quest is activated? Doesn't make much difference, so it doesn't really matter - The other player's names in Chapter One are "Player 1/2/..." - Some tool tips are missing - Some icons' DISBTNs don't work (wrong path?) - I tried to destroy the tower in the Tutorial with the ballista's "attack ground", but it didn't cause any damage |
- In the Tutorial mission, I retreated after attacking the drow at the first gold mine and when I came back with more troops, the drow were just standing around while I killed them, they only became active when I attacked them
If the player is such serious douchebags doing such retarded things, then he deserves to lose- Perhaps make the Council Hall in Chapter One invulnerable before the second main quest is activated? Doesn't make much difference, so it doesn't really matter
I'll try to fix that- The other player's names in Chapter One are "Player 1/2/..."
I will need more specific. The wildrider issue was caused by typo in import name.- Some tool tips are missing
- Some icons' DISBTNs don't work (wrong path?)
- I tried to destroy the tower in the Tutorial with the ballista's "attack ground", but it didn't cause any damage
You attacked before gathering all your troops?
If the player is such serious douchebags doing such retarded things, then he deserves to lose
Zero damage or just little? That ballista does piercing damage, which is very innefective against buildings. It's more anti personnel weapon.
- The terrain is both better and worse in the first mission. There is more customized content that players would look at in appreciation, but sometimes, they really don't blend it. You have these huge rocks, with not much around them. Maybe a tree on top of some and shrubs around it, but there isn't much matching going on.
Overall, the gameplay is quite innovative, but it's so short lived and has it's flaws,
My bad for not clarifying. The reason why this is set to await update is not because of its flaws, it's because of it's unfinished work.Heinvers said:Thirdly, this is a prologue not a stub.
I think I understand what you're saying. Well, it is more barren than the rest of the first map. While it isn't at all unacceptable, it is usually recommended for the scenery of the map to be more appealing than unappealing.Heinvers said:What the....are you kidding me? That's the worst nitpicking ever seen by me.
First of all I DO NOT AGREE with what you just said, It's kept at a minimal level suited for a melee type terrain while still retaining some detail and depth.
Mechanical Man said:And there is already a map development thread, hell even the whole forum about it.
Heinvers said:Second of all, there's the subforum for Godfall, you should check it out SCN.
I know you both aren't trying to be mean, but it's tiresome to receive these type of comments. It's difficult to know about things like "This map has a forum," if there isn't even a link. It's not my job to research about the map I'm reviewing outside of the thread, but I do so anyway to avoid things like this. It didn't work.Heinvers said:I DO NOT AGREE
I won't reevaluate my position because my position is already valid.Heinvers said:I think you should reevaluate your position and start re-reviewing it according to the general rules.