• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Gnoll Campaign (Voice Acted)

palmbeach-with-texts.jpg


About Gnoll Campaign: Return to Yeenador
Gnoll Campaign: Return to Yeenador is a fully voice acted story driven single player campaign for Warcraft III: The Frozen Throne. It continues the story of GG&K's Dwarf Campaign. The Gnoll Campaign has been created by Sound Mind Games.

Features
  • Single player
  • Story-based — Loosely based on Warcraft III lore
  • Fully voice acted
  • Four playable custom heroes
  • Multiple puzzles and quests to solve
  • Advanced discussion system
  • Three difficulty levels
  • Custom graphics
  • Custom AIs for NPC factions
  • Mechanics similar to standard Warcraft III — No learning curve

Gnoll Campaign Version
C1V1R6, Released on November 30, 2020
Chapters: 1
Voiced Chapters: 1
Release: 6

Due to high amount of content present in each chapter (and long develop times thereof), we will release the Gnoll Campaign chapter-by-chapter. It took us about 1200 man-hours to plan and develop the first chapter and we believe that the subsequent chapters will require a like amount of effort.

Required Warcraft III Version
One of the following:
  • Warcraft III: The Frozen Throne, Patch 1.30.4 (get it here)
  • Warcraft III: Reforged, Patch 1.35 or 1.36, using SD graphics
  • Warcraft III: Reforged, Patch 2.0 or later, using Classic or Classic HD graphics
Installation Instructions
As of Warcraft III: Reforged patch 1.35.0, you can install the campaign as follows:

Windows
  1. Download GnollCampaign-C1V1R6.w3n from the Hive Workshop (using the big download button)
  2. Copy GnollCampaign-C1V1R6.w3n to Documents\Warcraft III\Campaigns. If the Campaigns folder does not exist, you must create it.
macOS
  1. Download GnollCampaign-C1V1R6.w3n from the Hive Workshop (using the big download button)
  2. Open Finder.
  3. Press and hold the OPTION/ALT key down, then go to the Finder menu in the top menu bar and open the "Go" menu. When you are holding the OPTION/ALT key down, the Library option will appear in the dropdown menu. Click "Library". Now you are in the Library folder.
  4. Open Application Support → Blizzard → Warcraft III.
  5. Create a "Campaigns" folder, if it does not exist.
  6. Copy GnollCampaign-C1V1R6.w3n to the Campaigns folder.
Playing the Gnoll Campaign
  1. Start Warcraft III: Reforged.
  2. Select Single Player → Custom Campaign.
  3. Select Gnoll Campaign in the file menu.
  4. Click Play Campaign.
Selecting the Right Difficulty
Easy: If you have been long time away from Warcraft III and you have not honed your skills to play the game lately, please choose the Easy difficulty.

Normal: If you know how the game functions, you are able to use hero abilities effectively, train a good mix of units, and create a good army, but you do not consider yourself as a super-good player, we recommend playing on the Normal difficulty.

Hard: If you are actually pretty good at the game, you can use hero and unit abilities to the maximum effect, you are able to micro units well, you know how to build an extremely effective army, and you know well what different abilities, items, and upgrades do, we recommend that you play on the Hard difficulty.

If even the Easy difficulty is too difficult for you, please consider using Warcraft III built-in cheats to make the game even easier.

Solutions to Puzzles
You can find the solutions to the puzzles on gnollcampaign.com.

Trailer Movie on YouTube
You can watch the trailer movie on YouTube, if it does not work for you in-game.

Downloads for Previous Patches
Warcraft III: The Frozen Throne, Patch 1.29: Gnoll Campaign C1R4: Windows - macOS

About Sound Mind Games
Sound Mind Games is a Finland-based non-profit association that helps people suffering from depression and other mental disorders. Many of them have amazing skills, and in our association, they can participate in exciting projects, in which they can improve their skills further, recover from their illnesses, and finally get jobs in IT, game, and media industries.

Support Us
If you want to support us, you can visit soundmindgames.org and become our Minor Supporting Member through PayPal.

Credits
Sound Mind Games
Tommi Gustafsson: Programming, AI programming, Several icons and skin recolors, Minor model editing, Dialogue writing, Story writing, Playtesting, Minor voice acting
Janne Gustafsson: Programming, Model editing, Dialogue writing, Story writing, Playtesting
Mikko Kangas: Dialogue writing, Story writing
Playtesters: Wille Määttänen, Nina Helenius

Hive Workshop
Mephestrial:
Gnoll Mystweaver model and icon
Gnoll Runt model: Gnoll and Yeenadorian Gnoll
Gnoll Rockbreaker model
Gnoll Warhawk Rider model
Gnoll Stalker model and icon
Gnoll Geomancer model: Gnoll Warlock
Hero Gnoll Warden model: Luna Moonsnout, Gnoll Supreme Warden
Hero Gnoll Alpha model: Gnarl Goldmane, Hill Chief
Wood Wall model

Ujimasa Hojo:
Fel orc building models and icons: Yeenadorian Gnoll buildings
Forest troll building models and icons: Jungle Troll buildings
Gnoll Hut model and icon
Mercenary Camp model and icon: Assassin Hideout
Gurubashi (Ruins) Spirit Lodge model and icon: Temple of Gu'rathul

Kimbo:
Gnoll Slasher model and icon
Gnoll Icon Pack icons

Direfury:
Dark Ancient models: Tree of Spirits (Corrupted and Uncorrupted)
Mercenary Hero - Gnoll Warlock model: Priestess of Nugg
Gnoll Soothsayer model: Priest of Yeb-beh
Altar of Champions model: Burial Pit

The Weird Human: Heavy Gnoll model, Gnoll Mechanic model, Gnoll Banner model, Gnoll Pyromaniac model
Syroco: Orc Lumbermill model and icon (used as Gnoll Lumber Yard)
Nasrudin: Female Troll Mage model (used as Troll Maneater), Troll Shaman model
neogaidenx: Glowing Light model
Darky29: Mushroom icon, Wood Sticks icon
BLazeKraze: Gomugomunomi icon (used as Fruit of Mana), Merameranomi icon (used as Fruit of Healing)
Simooy: Rainbow of Lore skin (used as Tree of Many Fruits skin)
Uncle Fester: Hanging Bridge model
Aeroblyctos: Magical Pillar model
Pseudo.Acronym: Gnoll Hide icon (used as Gnoll Hide in Shadows)
lelyanra: Envenomed Arrow icon (used as Corrosive Venom)
Darkminnion: Necromancer's Robe icon (used as Rotten Robes)
Nightmare_X: Poison Arrow icon (used as Gnoll Poisoned Arrows)
supertoinkz: Altar of some sorts model and icon (used as Altar of Gu'rathul)
Kithraya: Medium Old Chest model
Hayate: Apple icon (used as Fruit of Might)
JollyD: Treant Keep Lantern icon (used as Spirit Lantern), Gnoll Soothsayer icon (used as Priest of Yeb-beh), Pain Walking icon (used as Torment)
Cuore: Hell Hound model portrait fix
Huinipachutli: Outland Gates, Bones, Racks, and Walls texture
Frotty: Gnoll Runt fix
HappyTauren: Gnoll Runt fix, Gnoll Stalker portrait fix
Alok: Gnoll Runt repair animation sound fix
-Grendel: Black Fur Great Knight model (used as Flindlord)
Apheraz Lucent: Bow Skill icon (used as Sniper Training)
Blood Raven: Runestone Battle Axe icon (used as Hill Chief Storm Bolt)
Solu9: Tiki Mask icon
takakenji: Dark Troll Worker model
ToS-Master: Staff of Lightning icon (used as Flindbar)
Sellenisko: Darkspear Hero model (used as Troll Woodcrafter), Worgen Cage model (used as Prison Cage)
PROXY: Hero Troll Firedancer model
loktar: Sen'jin, Witch Doctor Hero model and icon (used as Troll Cuisinier)
SkriK: Lullaby icon (used as the Fragment Puzzle quest icon)
Marcos DAB: Potion of Autumn Light icon (used as Potion of Vitality)
Iyzz_Fryzz: Healing Potion icon (used as Special Trollish Sauce)
Tarrasque: Troll Ravager model and icon (used as Troll Cannibal)
MatiS: Troll Stronghold model (used as Wood Workshop)
cedi: Wood staff icon (used as Wand of Dispelling)
PeeKay: Moon Sight icon (used as Heightened Awareness)
fodorgyuri666: Butcher Knife icon
Revolve: Scroll icon (used as Gnarm'r Fragment)
MidasEntertainment: Furbolg Watch Tower model (used as Jungle Troll Watch Tower)
assassin_lord: Hero Glow model
ChaoticHunter: Fire Rune model

Blizzard Entertainment
Loading Screen Picture and Preview Picture Art: Wanted Hogger from World of Warcraft: Trading Card Game (Art by Sean O'Daniels)
Gnoll Picture in Cinematic Trailer: Hogger from Hearthstone (Art by Laurel D. Austin)
Troll Maneater Sound Set: Troll Female Emote Sounds from World of Warcraft

Incompetech (Kevin MacLeod)
Music in Cinematic Trailer:
"Curse of the Scarab", "Take a Chance"
Licensed under Creative Commons: By Attribution 3.0

Music in Credits:
"Killers"
Licensed under Creative Commons: By Attribution 3.0

Other Contributors
JASS Scripters:
AI Andy: AI Utility Functions
DKSlayer: Chat message parsing algorithm

Get Along, Gnarl Goldmane Theme Song:
Hidetoshi Sato: Composer
Tsutomu Ohira: Arranger

Playtesters:
Pauli Kanervisto
Kei Uchida

Sound Effects
Zapsplat
ZapSplat - Download Free Sound Effects & Royalty Free Music

Voice Actors
Storm Watters (gigarat):
Luna Moonsnout, Gnoll Supreme Warden
Richard Barcenas (mugen26): Gnarl Goldmane, Gnoll Hill Chief
Harry Frost (bellows_audio): Arecales, Keeper of the Grove
Maya Tuttle: Sharnti-lar, Troll Maneater (dialogues only)
Jakob Dillon (zillah): Yee'Togarr, Flindlord
Michael Wightman: Zul'Abar, Troll Chieftain
Stephen Carlock: Jo Jo Headshrinker, Troll Shaman
Anthony Ray Morales: Mezil-kree, Troll Cuisinier
Kevin Rineer: Zul'Maran, Troll Woodcrafter
Katrell I. D. Faison: Zul'Rajas, Troll Firedancer
Caleb "Yeti" Wilson: Corrupted Tree of Spirits; Yog'Ommog, High Priest of Yeb-beh
Kevin Duong (Everae): Generic Male Troll
Eamon Kane: Gnoll Mystweaver, Gnoll Overseer, Gnoll, Gnoll Assassin, and Gnoll Slasher
Eamonn Leighton: Gnoll Brute, Gnoll Poacher, and Gnoll Warlock
Bonnie Bogovich: Gnoll Warden
Eduardo Riedel (Zamoody): Mysterious Voices 1–5
Ed Khoo: Narrator

Change Log
Version C1V1R6 - November 30, 2020
  • Added Voice Actors.
  • Reduced gold in Gold Mines to 35000, down from 50000.
  • Troll Cannibals and Troll Headhunters can be hired for half the normal cost.
  • Fixed a bug that caused gnolls imprisoned in the troll village to have their hit points modified by the difficulty level.
  • Changed Arecales' second ability to be War Stomp instead of Force of Nature.
  • Fixed a bug where you did not need to purify the Fountain of Power to purify the whole forest.
  • Fixed Yog'Ommog's walk animation speed.
  • Changed Yee'Togarr's first ability to be Flame Strike instead of Rain of Fire.
  • Changed Troll Witch Doctors' second ability to be Disenchant instead of Stasis Trap.
  • Added several sound effects.
  • Fixed a bug with the Gnoll Mystweaver's gate-in sound when the Illuminated Spirit Lantern was put into the Temple of Gu'rathul.
  • Increased the difficulty of the Yeenadorian Gnoll main base.
Version C1R5 - September 15, 2018
  • The trailer movie now works in the patch 1.30.1.
  • The trailer movie does not require anymore a separate installation.
  • Updated various icons.
  • Updated description of Fruit of Ethereal Oil to provide an additional hint.
  • Tree of Spirits sells now also Fruits of Insight.
  • Updated tooltip for Spirit Wood.
  • Updated cinematic musics to work with the patch 1.30.1.
Version C1R4 - June 9, 2018
  • Saving and loading no longer destroys uncorrupted forest terrain.
  • Minor quest text revisions.
  • Hints for the brazier near the Temple of Gu'rathul are now easier to receive.
  • When forest is healed, cut trees do not become grown anymore.
  • Zul'Rajas has now a comment about the voodoo curse.
  • If gnolls are released before speaking to Mezil-kree, he explains now why the bills need to be paid.
  • Zul'Abar does not speak about releasing the gnolls if you have already spoken about it with Mezil-kree.
  • Unpaid bill dialogues when speaking to trolls have been updated.
  • Some other minor dialogue updates.
  • Added unit animations to certain cinematics.
  • Darathya has now Hero glow.
  • Hid the Hero glow for Arecales in the statue form.
  • Fixed hot keys for items in Warden Lounge.
  • Resistant Skin has been renamed Heroic.
  • Corrupted Tree of Spirits has now Heroic ability.
  • Added trees to the left side of the map.
  • Floating texts have been realigned in Credits.
  • Fantasy Authors section of Credits has been improved.
  • Corrupted Moon Wells can no longer be used to replenish life and mana.
  • Fixed items and their hot keys in Jungle Trolls' Spirit Lodge.
  • Added birds of paradise singing sound.
  • Nerfed Nature's Blessing and increased the cost of the Hero upgrades.
Version C1R3 - April 30, 2018
  • The game now takes into account if the Troll Maneater charms units.
  • Fixed a bug that some AIs built double amount of intended units.
  • Some minor doodad changes.
  • Added a dialogue to the Tree of Spirits, when he becomes uncorrupted.
  • A minor quest change.
  • Minor cinematic changes.
  • The difficulty dialog appears now faster.
  • Added a new secret.
  • Credits have been updated.
Version C1R2 - April 23, 2018
  • Difficulty is now selected in a dialog menu. This fixes broken difficulty behavior of Warcraft III.
  • Gnoll Assassin, Ghoulfiend, and Heightened Awareness have been nerfed.
  • Some dialogue changes.
  • Gnolls regenerate less hit points and wake up later on the shore.
  • If trolls become hostile, all trolls owned by the player become hostile as well.
  • Bridges in the end fight are wider.
  • Added some doodads to the troll village.
  • Gnoll workers can now attack trees.
  • Gnoll hut is slightly smaller.
  • Great Horned One quest requirement is now correctly set as completed.
  • Nether Temples no longer have a unit inventory.
  • Sharnti-lar's Walk Animation Speed has been adjusted.
Previews
Contents

Gnoll Campaign (Campaign)

Reviews
deepstrasz
A credits list is required. You can use this as help: Gnoll Campaign This includes sounds and music, external material you've used which does not belong to you. This is a campaign. The RPG tag doesn't quite fit as that is usually used for...
deepstrasz
This is unfair (I've been fooled involuntarily. I usually play betas/demos on request). You've not mentioned that this is not finished. For such projects you should use: Map Development The story isn't that engaging. It's pretty standard: the good...
deepstrasz
Now, campaigns will be considered as maps, meaning if they even have only one finished map of quality, they will be approved.
Level 30
Joined
Jun 11, 2017
Messages
996
I like this campaign, Mr. @Tommi Gustafsson. Sadly it is short, really short. I now that I can find a small blanc map of the second chapter or interlude, whatever.
But even the story of gnolls returning to their home island only to find out that is infested with corruption and warlocks also raises questions about what we had seen about gnoll mythology in the last Dwarf Campaign chapter - Temple of the Old Gods.

Anyway, I'm willing to share my humble walkthrough and I liked playing it from start up to finish. It was a nice little journey, but I thought that the AI Gnoll's enemy could be a little bolder. Maybe he is, - on Hard Difficulty, - maybe not.
I like and recommend it to anyone, who played Dwarf Campaign and is willing to learn what happened after it.

EDIT:
Adding a second video from a walkthrough, I can say that Ancient Chant of Gnamr'r is a cool mini-game.
 
Last edited:
Well, the problem with story-based campaigns is that you need to have lots of story-writing resources, and you need to combine them with available resources, such as 3D models, and then create the puzzles and gameplay, so that it creates a coherent gameplay experience. Also, it's usually required that you don't reuse old ideas, so that there's something new in new chapters. All this makes creating high quality campaign chapters challenging. It's not enough that you can create a "good movie" out of the story, but it needs to address gameplay concerns as well. That said, we had problems creating a good gameplay experience out of "dwarf campaign chapter 4" that would not reuse old ideas, wherefore we created "Gnoll Campaign Chapter 1". Creating Gnoll Campaign Chapter 2 has the same challenges, and a messy release of Reforged in 2020 did not help things much. Reforged 2.0, however, gave us a little hope that creating something for the platform would be worth the time investment, which was 1200 man-hours for Chapter 1, not counting the voicing project.
 
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