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Glyph of Fotification Skill Like on DOTA.

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I dont know if this is the right place to post.
And i also dont know if anyone had asked this question before.

Anyone who knows the trigger for the Glyph of Fortification spell that makes all structural units armor 99999 for 5 seconds and also A team cooldown for it and The original glyph of fortification does it do the same eay like DOTA if anyone knew it.
Thanks in Advance.
 
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Level 12
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The best place to ask DotA specific questions is the playdota mechanics forum.

The Glyph of Fortification is a simple dummy channel abilty. When a player uses it a trigger orders all other Circles to use it too so it goes on cooldown in the whole team. Then some visual effect, a spell damage reduction ability and an item armor bonus are added to the towers for a short period of time.
 
Level 2
Joined
Nov 12, 2014
Messages
7
The best place to ask DotA specific questions is the playdota mechanics forum.

The Glyph of Fortification is a simple dummy channel abilty. When a player uses it a trigger orders all other Circles to use it too so it goes on cooldown in the whole team. Then some visual effect, a spell damage reduction ability and an item armor bonus are added to the towers for a short period of time.

Thank you for that now i know what to do.
 
Level 29
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Wait, why does it add a SDamage Reduction?

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Level 2
Joined
Nov 12, 2014
Messages
7
The best place to ask DotA specific questions is the playdota mechanics forum.

The Glyph of Fortification is a simple dummy channel abilty. When a player uses it a trigger orders all other Circles to use it too so it goes on cooldown in the whole team. Then some visual effect, a spell damage reduction ability and an item armor bonus are added to the towers for a short period of time.

I have questions :
First where can i find that Dota mechanics forum
second can you give an example trigger of Glyph of Fortification?
if you dont mind ..
thank you in advance:)
 
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Well you can find it easily via google.
There are some general mechanics and the advanced guides which would be worth looking at.

Here is a rough simplified trigger example:
  • Glyph is cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Ability being cast) Equal to Glyph ) and (manuallyCasted Equal to True)
    • Actions
      • Set manuallyCasted = False
      • Unit Group - Pick every unit in (Units of type Circle of Power) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to "base spell of dummy ability"
      • Set manuallyCasted = True
      • Unit Group - Pick every unit in (Units of type "buildings of that team") and do (Actions)
        • Loop - Actions
          • Unit - Add Item Armor Bonus (+10) to (Picked unit)
      • Countdown Timer - Start timerToRemoveBonus as a One-shot timer that will expire in 5.00 seconds
Note the small unit group leak.
 
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