Sunken City

Sunken City takes the immersive RPG feel of the Rexxar Campaign, the dungeon crawling gameplay of Warchasers, the lore and character classes of World of Warcraft and the character customization concepts of ARPGs and fuses them into the ultimate Dungeon Crawler RPG experience. Choose one among 21 heroes, each with 2-3 Specializations and 18 Talents that alter abilities, gear yourself with items from among hundreds of options and take on challenging enemies, puzzles and bossfights!

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Introducing Glyph System (WIP)

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SpasMaster

Hosted Project: SC
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Sunken City

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Introducing Glyph System
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Hello, fellow fans of Sunken City. Today I will introduce to you an upcoming system for Sunken City that will improve replayability and gameplay for each exsiting hero! It's a Glyph System. Each Player will be able to choose up to a maximum of 3 Glyphs for his hero and will not be able to have more than 1 Glyph of each type. Glyphs will be changeable at any point of the game and are completely free. As I said, players will have a maximum of 3 Glyphs, but that does not happen up until Level 6. You will have one Glyph slot at level 1, two Glyph slots at level 3 and three Glyph slots at level 6. Currently there are 9 Glyphs that are still a subject of change. You can check them all out below:

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Glyph of Mana Shield: Reduces damage taken by amount equal to 0,8% of your maximum mana.
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Glyph of Bloodthirst: Causes Blood Globes to also restore 5% of maximum mana.
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Glyph of Replenishment: When below 12% of maximum mana, you regnerate 0,6% of maximum mana each second.
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Glyph of Plunder: Killing blows on units grant you extra gold equal to half of the level of the killed unit. Level 1 units still grant 1 gold.
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Glyph of Magic Find: Increases item drop chances from all creeps by 0,10% for the party. This glyph stacks with other player's Magic Find glyphs.
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Glyph of Spiked Armor: Causes Strength heroes to reflect 5% of any incoming damage. Agility and Intelligence heroes reflect 10% of any incoming damage.
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Glyph of Renewal: Causes your spellcasts to restore health to all nearby heroes equal to 6 times their level.
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Glyph of Bashing: Whenever you deal damage to an enemy unit, there is 1,50% chance that it will get damaged for amount equal to 80% of your primary attribute and become stunned for 1,25 seconds.
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Glyph of Blood Violence: Whenever you deal damage to an enemy unit, there is 1% chance that its flesh will explode and will damage all nearby enemies for amount equal to 70% of your primary attribute.

Share your thoughts on this system in the comments below. Any ideas and suggestions are welcome. Keep in mind nothing you see here is final and is a subject of changes!
 
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I feel that
1% chance that it will get damaged for amount equal to 75% of your primary attribute and become stunned for 1,25 seconds.
seems like a little to low chance, myself I'd rather see the stun and dmg lowered and the % upped to like 5%. ^^ But that's just what I think. :)
 
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