SpasMaster
Hosted Project: SC
- Joined
- Jan 29, 2010
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Introducing Glyph System |
Hello, fellow fans of Sunken City. Today I will introduce to you an upcoming system for Sunken City that will improve replayability and gameplay for each exsiting hero! It's a Glyph System. Each Player will be able to choose up to a maximum of 3 Glyphs for his hero and will not be able to have more than 1 Glyph of each type. Glyphs will be changeable at any point of the game and are completely free. As I said, players will have a maximum of 3 Glyphs, but that does not happen up until Level 6. You will have one Glyph slot at level 1, two Glyph slots at level 3 and three Glyph slots at level 6. Currently there are 9 Glyphs that are still a subject of change. You can check them all out below:
Glyph of Mana Shield: Reduces damage taken by amount equal to 0,8% of your maximum mana. |
Glyph of Bloodthirst: Causes Blood Globes to also restore 5% of maximum mana. |
Glyph of Replenishment: When below 12% of maximum mana, you regnerate 0,6% of maximum mana each second. |
Glyph of Plunder: Killing blows on units grant you extra gold equal to half of the level of the killed unit. Level 1 units still grant 1 gold. |
Glyph of Magic Find: Increases item drop chances from all creeps by 0,10% for the party. This glyph stacks with other player's Magic Find glyphs. |
Glyph of Spiked Armor: Causes Strength heroes to reflect 5% of any incoming damage. Agility and Intelligence heroes reflect 10% of any incoming damage. |
Glyph of Renewal: Causes your spellcasts to restore health to all nearby heroes equal to 6 times their level. |
Glyph of Bashing: Whenever you deal damage to an enemy unit, there is 1,50% chance that it will get damaged for amount equal to 80% of your primary attribute and become stunned for 1,25 seconds. |
Glyph of Blood Violence: Whenever you deal damage to an enemy unit, there is 1% chance that its flesh will explode and will damage all nearby enemies for amount equal to 70% of your primary attribute. |
Share your thoughts on this system in the comments below. Any ideas and suggestions are welcome. Keep in mind nothing you see here is final and is a subject of changes!
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