- Joined
- Aug 8, 2012
- Messages
- 154
Glaz'Dek Rebellion
Let me introduce Glaz'Dek Rebellion, a new RPG project that I have begun to work on. In this project, I hope to take the traditional formula for games of this genre and mix them up a bit. I intend to make questing more fun and break away from the clichéd and overused 'collect ten bear arses' (to quote TotalBiscuit), and insert both humour and serious plot to conjure up an interesting mix for the project's gameplay!
- A slightly less conventional take on questing: Your performance in some quests may later effect your progress and experiences, as well as the ease in which you may conquer the game; e.g. Did you not manage to save many men from drowning? Less will come to your aid in a later quest, and some may be less willing after the loss of their companions. When collecting apples for the Fruit Collector in the Capital, did you just pick up one and then wait until the timer expired? No rations for you when you need them!
- Dynamic Events: Throughout the course of the game, some events will randomly occur due to timing or proximity; think of Guild Wars 2 - you could be walking around slaughtering Rebellion forces with your companions, when suddenly, there's a dragon attacking the Capital?!?! Better get there quick and deal with it!
- Three Conventional and Yet Interesting Classes [and possibly more to come]: Their skills and mechanics are currently rather firmly set in my mind, though they are obviously subject to possible change and suggestions when I release their information. However, until they can be made I will be unsure of whether they fit in with the combat style I have in my mind! The class names are 'Flux Manipulator' - 'Legionnaire' - and 'Marksman'. At the beginning of the game, you are able to try out each class before choosing your preferred profession, including access to all of their skills to see how they work.
- Interesting Dungeons and Exciting Boss Fights: I have a plethora of ideas running around my mind for some good fun dungeons that not only fit into the plot of the game itself, but also introduce a lot more difficulty and rewarding experiences for the player... to take their mind off the 'Collect ten bear arses' quests that will inevitably be implemented to fill space!
- Items: Items will be found throughout the game; whether dropped from the Giga-Ultimate-Boss-Of-Doom, given from a grateful Fruit Collector, or stolen from an out-of-place looking chest! Items will change the appearance of your character, as well as their stats, and some will even have interesting custom abilities of their own!
- Much more to come! I always take down ideas on my phone when I'm being bored all day, ideas that can and will be implemented into this map. The only issue I can think of is the amount of time I have to spend on the map, which is still quite large, and the fact that balancing creeps, abilities, and heroes is a challenge for me. However, all challenges must be met and conquered!
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Currently, all I need is some very generous GUIers to make me some kick-arse spells! I have the ideas outlined in a thread in the requests forum, so if you are interested feel free to check it out:
My GUI Spell Requests
Feel free to comment or PM me if you feel like attempting any of the spells
That is all I have to say about this project currently, if you have any suggestions or criticisms then feel free to leave them below in a comment!
Hope you enjoyed the read and are interested in my project!
Cheers,
Maldruzard
Introduction and Description:
Let me introduce Glaz'Dek Rebellion, a new RPG project that I have begun to work on. In this project, I hope to take the traditional formula for games of this genre and mix them up a bit. I intend to make questing more fun and break away from the clichéd and overused 'collect ten bear arses' (to quote TotalBiscuit), and insert both humour and serious plot to conjure up an interesting mix for the project's gameplay!
Basic Lore:Glaz'Dek Rebellion is set, quite obviously, at the start of a Rebellion against the ruling Empire. Unconventionally, however, you are fighting for the Empire itself. The Rebellion sprang out of nowhere, striking confusion and turmoil into the occupied Imperial lands. No one seems to understand why this came to be, but the Empire wastes no time in rushing to crush it, drafting every able-bodied man into military service; including you.
Starting in the Capital, you are a stranger in the masses, merely walking into the city to collect that loaf of bread your wife was nagging you about... Little did you know, you would soon be taking part in a conflict larger than you would ever have imagined.
Features:
- A slightly less conventional take on questing: Your performance in some quests may later effect your progress and experiences, as well as the ease in which you may conquer the game; e.g. Did you not manage to save many men from drowning? Less will come to your aid in a later quest, and some may be less willing after the loss of their companions. When collecting apples for the Fruit Collector in the Capital, did you just pick up one and then wait until the timer expired? No rations for you when you need them!
- Dynamic Events: Throughout the course of the game, some events will randomly occur due to timing or proximity; think of Guild Wars 2 - you could be walking around slaughtering Rebellion forces with your companions, when suddenly, there's a dragon attacking the Capital?!?! Better get there quick and deal with it!
- Three Conventional and Yet Interesting Classes [and possibly more to come]: Their skills and mechanics are currently rather firmly set in my mind, though they are obviously subject to possible change and suggestions when I release their information. However, until they can be made I will be unsure of whether they fit in with the combat style I have in my mind! The class names are 'Flux Manipulator' - 'Legionnaire' - and 'Marksman'. At the beginning of the game, you are able to try out each class before choosing your preferred profession, including access to all of their skills to see how they work.
- Interesting Dungeons and Exciting Boss Fights: I have a plethora of ideas running around my mind for some good fun dungeons that not only fit into the plot of the game itself, but also introduce a lot more difficulty and rewarding experiences for the player... to take their mind off the 'Collect ten bear arses' quests that will inevitably be implemented to fill space!
- Items: Items will be found throughout the game; whether dropped from the Giga-Ultimate-Boss-Of-Doom, given from a grateful Fruit Collector, or stolen from an out-of-place looking chest! Items will change the appearance of your character, as well as their stats, and some will even have interesting custom abilities of their own!
- Much more to come! I always take down ideas on my phone when I'm being bored all day, ideas that can and will be implemented into this map. The only issue I can think of is the amount of time I have to spend on the map, which is still quite large, and the fact that balancing creeps, abilities, and heroes is a challenge for me. However, all challenges must be met and conquered!
Screenshots
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All terrain is under constant construction and should not be considered as the final product!
Help Needed:
Currently, all I need is some very generous GUIers to make me some kick-arse spells! I have the ideas outlined in a thread in the requests forum, so if you are interested feel free to check it out:
My GUI Spell Requests
Feel free to comment or PM me if you feel like attempting any of the spells
That is all I have to say about this project currently, if you have any suggestions or criticisms then feel free to leave them below in a comment!
Hope you enjoyed the read and are interested in my project!
Cheers,
Maldruzard
Attachments
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Glaz'Dek Rebellion.jpg215 KB · Views: 716
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Glaz'Dek City SC.JPG242.8 KB · Views: 617
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WC SC1.png3.6 MB · Views: 619
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WC SC2.png3.8 MB · Views: 598
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Warcraft ORP screenshot12-.JPG272.6 KB · Views: 576
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Warcraft ORP screenshot10-.JPG211.1 KB · Views: 243
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Warcraft ORP screenshot09-.JPG284.4 KB · Views: 268
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Warcraft ORP screenshot08-.JPG460.3 KB · Views: 573
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Warcraft ORP screenshot05-.JPG385.6 KB · Views: 954
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GDR SC 2.png4.2 MB · Views: 558
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GDR SC 1.png1.8 MB · Views: 465
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