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- Jul 1, 2007
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[ Rebellion of the Horde ]
By Void
Twenty years ago, the Tauren fulfilled their agreement with Thrall and were allowed to leave the Horde to continue on with their peaceful lives. Five years ago, however, Thrall died; and the new Warchief, Gondram, invaded the great Tauren city of Thunder Bluff and oppressed the shamanistic race into military slavery. For four years the Tauren obliged simply because they could not muster enough force to defeat the Horde, but now a new leader has arisen amongst the Tauren, someone eager to win freedom for his people. His name is Cloudhoof. One year ago, he started a rebel organization against Gondram known as the Earth Templars, sending druids in stealthy cat form into the city of Gondrammar (formerly known as Orgrimmar) to assassinate Horde military leaders.
Six months ago, the Darkspear tribe declared war on both Gondrammar's Horde and Cloudhoof's Earth Templars, as their current leader Hui'Jin and his council of shamans believed that, according to a prophesy several decades ago by their old, legendary leader Vol'Jin, the races of the Horde would eventually fight to the death and only one would survive in the end.
In Rebellion of the Horde, join forces with the Orcs in their battle to maintain supremacy, join the Earth Templars on their quest for freedom, or join the Darkspears in their fight for survival. Choose from 24 powerful heroes and 9 leader heroes and fight to the death in this epic three-way AoS. Buy enchanted items and potions to aid you in battle, or consult the help of a mighty Bronze Dragon to turn the tides of a full-scale war.
Leader Heroes are a special feature in RotH; each team has one player who can pick a Leader Hero (red, yellow, gray). These Leader Heroes have powerful auras and spells that affect the creeps in a lane, allowing for stronger assaults on enemy bases and outposts. They also have a lot more HP and mana than a regular hero. If you're playing as a Leader Hero, your primary goal is to wreak havoc on the enemy teams' bases.
- Horde Leader Heroes consist of the Warchief (STR), the Master Warlock (INT) and the Frenzied Battlemaster (AGI).
- Earth Templar Leader Heroes consist of the Chieftain (STR), the Great Shaman (INT) and the Feral Druid (AGI).
- Darkspear Leader Heroes consist of the Warlord (STR), the Voodoo Priestess (INT) and the Bloodrager (AGI).
There are no towers in RotH. Instead, teams have camps of units that you can only temporarily destroy, as they will fill up again after a few minutes. This kinda balances out the fact that every leader hero is an imba pusher, and it makes the game a bit more interesting and strategic. Each team also has some other kind of defense, like the Darkspear tribes have serpent wards all over the place (you can also buy serpent wards as a hero and place them), the Tauren have totems that will either shoot fire or buff creeps, and the Orcs just have stronger outposts (Orcs get a scout tower that will be manned by a ranged unit in each outpost).
The objective of the game is to destroy both enemy teams' bases. Pretty simple, huh? Yeah, that's the bit that categorizes the genre and isn't going to change. However, there are several different ways of doing this. You can charge their base with a huge army (usually what a team with a STR leader would do), you can enlist the help of the Bronze Dragon and buff the fuck out of him while he destroys the base (usually what a team with an INT leader would do), or you can infiltrate the base stealthily and destroy the defenses from the inside out (usually what a team with an AGI leader would do). Either way, it's going to be chaotic as it's a three-way battle, and a good strategy will always prevail.
The Team:
- Me. I make the terrain, I make the concepts, and everything else that isn't being made by someone else.
- I need an artist to make me a kickass loading screen depicting orcs, trolls and tauren fighting each other. The loading screen should have 3 for each race (the 3 leader heroes) casting their spells and using their abilities. If you're interested, send me a PM with any questions and a sample of your work.
- I need someone who is really good with vjass and can help me with the more complex spells and systems, and basically do a lot of the behind the scenes shit so I don't have to. Again, if you're interested, send me a PM that sums up your overall knowledge.
More info on the map will come as I continue making it over the summer; right now really all I've done is concepts, imported some models and set up a layout of the terrain.
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