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Hierarchy ORPG

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Hierarchy ORPG
Introduction___________________
"Hierarchy" ORPG is a roleplaying game under development by Ban-Lord, many features ingame are a spellcasting system, save/load system, pvp system, and much more. Hierarchy ORPG is mostly a team-based game, which places players in the world that needs help from the rulers of the lands. You will be betrayed. You will be ambushed. You will defeat them all.

Dungeons _____________________
Many team based dungeons will be inserted into the game for yours and other players' enjoyment. Dungeons will not be your normal tank and spank type of gameplay, strategies will be required to defeat bosses. Much like Defi4nc3's ORPG, you will be sent to a loot room to collect your loot, and be sent to your saved city, after defeating a boss.


Progression _____________________
Unlike any other ORPG you have ever played, this game will also require progression to continue playing. Accolades will be earnable ingame and will be saved along with your character when you reload it. Accolades are gained after you finish a set of quests, or defeat certain bosses. If you do not meet progression requirements, you will be denied access to or be able to use special bonuses.


Website _____________________
Whirlwind Gaming


Classes _____________________
Priest (Mind Shatter: Deals 4x of your intelligence, and then x2 of your intelligence every 3 seconds for 9 seconds.)
Warrior
Roublorg Red (Custom)
Typhoon Knight (Custom)
Alchemist (Custom)
Death Knight

Have your own hero you want ingame? Post here.






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Alpha Testing will begin within a few weeks with select players. Remember, testers gain no special privileges, but they will be able to at hand see the game before anybody else, and give their feedback to everybody. If you are interested in Alpha Testing, please post.

Suggestions will be reviewed and possibly added. If you suggest something to me, and it is approved, you will gain credit for the idea in the game. If you are to give a suggestion, then you must give it with full details.

Testing Positions are currently open with 10 spots available.

Any concerns regarding the development of Rise of Nations, it has been discontinued until further notice, because of the team's inactivity.

Heroes each have 14 unique abilities, every class has their own type of spell which has a certain effect on their group.

EXP is given out based on each attack you do, each class has their own special way of getting experience too. Healers, gain exp by healing their teammates. While it sounds imbalanced, it will be indeed balanced based on the need of players. Like, as a healer, the target you are healing, you gain exp based on the percentage you heal them for. Like, if you heal them, and their life is at 50%, and it goes up to 75%, then you will gain a high amount of EXP. If their HP always remains at 100%, you will not gain experience.

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Note: Screenshots are developmental, you may see some problems, or lacking. I already know.
 
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Level 9
Joined
Jun 4, 2007
Messages
206
Nice looking RPG, but a few hints:
-Terrain changes too quickly, you are in a forest and than 5 minutes later you step on a frozen wasteland!From nowhere!I suggest changing the terrain in the divisions or make separated islands...
-The hero starts with -2 armor, LOL, is he supposed to be naked and heavily wounded to take bonus damage at the start?Change that! Put at least 0 armor at the start...
-Add some effects on the spell Mind Shatter...
-Adding more variations on the barrens would be a good idea, like making a oasis(a foutain of life) and when you approach it, it vanishes...or making a centaur fortress...a dwarven mine, etc...

Hope this critiscism helps...
 
Level 8
Joined
May 26, 2007
Messages
214
Nice looking RPG, but a few hints:
-Terrain changes too quickly, you are in a forest and than 5 minutes later you step on a frozen wasteland!From nowhere!I suggest changing the terrain in the divisions or make separated islands...
-The hero starts with -2 armor, LOL, is he supposed to be naked and heavily wounded to take bonus damage at the start?Change that! Put at least 0 armor at the start...
-Add some effects on the spell Mind Shatter...
-Adding more variations on the barrens would be a good idea, like making a oasis(a foutain of life) and when you approach it, it vanishes...or making a centaur fortress...a dwarven mine, etc...

Hope this critiscism helps...

Effects are being worked on. Also, the snowy area north of the forest, is not accessible until level 30, through another zone.
 
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