- Joined
- Aug 19, 2008
- Messages
- 491
Hey.
I got a problem with my map. There's a computer controlled player that handles all the enemies. The game regulary spawns in units for this player. If my user-controlled players can't kill them fast enough, they can grow quite numerous.
When there are around 100 enemy units on the map, some of them stop moving for a second or two. Around 200 units they start getting stuck behind each other because there are so many units not moving.
IIRC this is because wc3 allocates a certain amount of CPU time per player. One solution is to just let more computer players control the enemy units. A better solution would be to give more CPU time to the existing one.
Is this achievable? Can I tell wc3 to allocate more resources to a certain player?
I got a problem with my map. There's a computer controlled player that handles all the enemies. The game regulary spawns in units for this player. If my user-controlled players can't kill them fast enough, they can grow quite numerous.
When there are around 100 enemy units on the map, some of them stop moving for a second or two. Around 200 units they start getting stuck behind each other because there are so many units not moving.
IIRC this is because wc3 allocates a certain amount of CPU time per player. One solution is to just let more computer players control the enemy units. A better solution would be to give more CPU time to the existing one.
Is this achievable? Can I tell wc3 to allocate more resources to a certain player?