- Joined
- Jul 26, 2008
- Messages
- 1,009
So I know Warcraft III's engine is known for strange bugs and glitches.
I've recently ran into 2 odd glitches. One is where I have a unit that was attacking my hero and those units were doing 0 damage.
I didn't really change anything, (and the damage types were default) and the problem seems to have corrected itself.
I'm also having another odd bug where I can't see the Starfall Target effect except on Starfall itself. This goes for all spell graphics like it, such as blizzard and rain of fire. I assume this is local to my machine, so I haven't fret about it.
But the most perplexing issue right now is that no matter what I do, when I reference a units level in JASS using "GetUnitLevel(unit whichUnit)" it always returns 1. I go to the Level in the Unit (Non-Hero Unit's) Object Editor data and it's set clearly to the right number. I've checked other maps with this trigger and they work fine.
So I have no idea why it's suddenly messing up in the map I have.
It had worked previously, and never had been an issue.
I've recently ran into 2 odd glitches. One is where I have a unit that was attacking my hero and those units were doing 0 damage.
I didn't really change anything, (and the damage types were default) and the problem seems to have corrected itself.
I'm also having another odd bug where I can't see the Starfall Target effect except on Starfall itself. This goes for all spell graphics like it, such as blizzard and rain of fire. I assume this is local to my machine, so I haven't fret about it.
But the most perplexing issue right now is that no matter what I do, when I reference a units level in JASS using "GetUnitLevel(unit whichUnit)" it always returns 1. I go to the Level in the Unit (Non-Hero Unit's) Object Editor data and it's set clearly to the right number. I've checked other maps with this trigger and they work fine.
So I have no idea why it's suddenly messing up in the map I have.
It had worked previously, and never had been an issue.