- Joined
- Jul 1, 2005
- Messages
- 393
hi there.
I've tried a lot of different war3 rpgs. most of the time the problem I run into is getting players into the roleplaying mood. That is to switch gears from warlord to hero.
A lot of the time players get annoyed with how long things take and end up leaving or else they never develop their character and dive right into killing things, companions, pets, friends.
Any thoughts on this?
How do you get a bored player to participate without causing too much disruption?
I've tried a lot of different war3 rpgs. most of the time the problem I run into is getting players into the roleplaying mood. That is to switch gears from warlord to hero.
A lot of the time players get annoyed with how long things take and end up leaving or else they never develop their character and dive right into killing things, companions, pets, friends.
Any thoughts on this?
How do you get a bored player to participate without causing too much disruption?