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Get player with highest number of kills

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Create a temp integer variable and a player variable. Set the variable to 0 at the beginning of the trigger. Then loop through the array and if kills[loop] > variable then set variable = kills[loop] and player = looped player.

Note that this does not detect ties. You could use a player group for that. Add players with the current highest value into a player group, if a new max is found, clear the group and add the new player there.
 
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