xplicitjohn
X
xplicitjohn
My idea is when a player gets a certain number of kills (50 kills). They get an item.
How do i get it to display its name and make it acquire an item?
And how do i get the triger below to work?
How do i get it to display its name and make it acquire an item?
And how do i get the triger below to work?
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Test
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Kill_Count[1] Equal to 50
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Then - Actions
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Game - Display to (All players) the text: ((Name of (Triggering player)) + has got 50 kills and gets an item!)
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Hero - Create Battle Standard and give it to (Triggering unit)
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Else - Actions
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Do nothing
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