- Joined
- Sep 21, 2007
- Messages
- 517
ok basically in my system a sound can be played individuall for each player, so GetLocalPlayer() does work partly, but if two players want to play the same song, it functions incorrectly, meaning the song doesnt even play or plays partly. Here is an example trigger of what i mean:
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RestartSound
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Events
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Time - MusicTimer[1] expires
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == ConvertedPlayer(1) then
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Sound - Play Music[ScrollMusicInt[1]]
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Custom script: endif
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Countdown Timer - Start MusicTimer[1] as a One-shot timer that will expire in (Length of Music[ScrollMusicInt[1]]) seconds
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