Review - General's fiefdom
(Version May 8th 2023)
Synopsis: General's fiefdom is a two-player melee map. In its current state, it does not meet the standard melee ruleset due to issues with layout and prop placement.
Map Aesthetics: The map aesthetics look decent at first sight, but the placement of objects is patchy: many areas lack any kind of decoration and in other places decorative props have been placed with too heavy hand, leading to a very inconsistent visual style. The aesthetics are also visually unclear in many places: having small, inconsistent gaps between objects that are visually hard to read is a bad practice in melee. I'd recommend taking a look at other melee maps to grasp the proper placement of objects and doodads. There are also gaps between trees, which allow small units to become unreachable, which is unacceptable for melee maps, please fix this issue. There are also strange sharp bumps all over the terrain.
Map Layout: The layout seems acceptable, though it could benefit from overall better clarity and readability: which pathways are meant to be utilized and which are not. Interesting take on the corridor-blocking creeps in the middle. The small passageways behind the bases are quite awkward: not big enough for moving, but still they allow access to behind the bases, enabling gimmicky hit-and-run tactics.
Neutral Objectives: The amount of creep camps looks sufficient and the corresponding item drops are mostly decent. Fewer camps should drop Level 1 Permanent items. The creep camps themselves consist of quite many creeps and especially the largest camps could be toned down a little: it's rarely good to have more than 4-5 creeps per camp unless you have a reason to do otherwise. I'm not a big fan of creeps placed on high ground, as it is just awkward to fight them (gold mine camps). The micro placement of creep camps could be greatly improved, giving them better clarity with the surroundings (try to avoid dead-ends or 'pockets' in which creeps reside, and rather have them in little 'spots' that are easy to access and read).
Map Gameplay: The gaps between trees and quality of visual clarity need to be fixed for satisfactory melee gameplay. Visual quality of the map could also otherwise be improved along with fine-tuning creep placement and item drop values of some camps, though these are not game-breaking issues as the gaps between trees are.
Recommendations:
Fix the gaps between trees and try to improve visual readability: it should be clear which spots are accessible and walkable. Do not place objects so that units can abuse them, or so that it hinders the smoothness of average play (examples on the current version: taverns in the center are awkwardly placed, similarly the rock chunks near green troll camps that have gaps behind and between them).