- Joined
- Jan 25, 2020
- Messages
- 12
Hi I'm a beginner with all this and I'm just getting a handle on how everything works. I'm going through some of the tutorials here, but if someone can help me answer a few questions that would be great!
1. Am I correct to assume you can more or less bypass the editors ui menu system, setting up triggers and all that, and just script everything? My only concern with that is compatibility with future patches. I'm assuming if you go the scripting route, any changes Blizzard makes would likely break your custom scripts as opposed to routing everything through these drop down menus, which before I spend a lot of time on this, seems like the safer thing to do in the long run.
2. I tried experimenting with some basic custom abilities. I see it's easy enough to create an ability based off an existing one, and then simply modify the attributes respectively. The problem is when I setup a trigger to go off based on when that ability is used, my single trigger action completely replaced the existing ability attributes, rather than add on top of it..
This is kind of a big one I'm trying to understand, as I don't want to recreate 10-20+ trigger actions every time I want to add something "extra" to an existing ability like Chain Lightning. How do I go about adding triggers to things without "replacing" the original ability I'm setting up that it's referencing. I just want to "add" on.. and not reinvent all of this through the trigger editor.
3. I created a custom water elemental unit, and successfully changed the tint color, under the art options, but the particle emitters which I was hoping was being added outside the model by the game, didn't change color, and I can't seem to find those attributes anywhere. Am I correct in assuming this is attached to the model file, which means I need to dive into exporting/importing custom models?
I'm mostly checking to see if someone knows if the model itself is just referencing a generic water effect already in the editor somewhere, that I could change separately.
4. Is there a page somewhere I can reference to see like a consolidated list of walking through each of these triggers and explaining how of each these work?
Thanks!
1. Am I correct to assume you can more or less bypass the editors ui menu system, setting up triggers and all that, and just script everything? My only concern with that is compatibility with future patches. I'm assuming if you go the scripting route, any changes Blizzard makes would likely break your custom scripts as opposed to routing everything through these drop down menus, which before I spend a lot of time on this, seems like the safer thing to do in the long run.
2. I tried experimenting with some basic custom abilities. I see it's easy enough to create an ability based off an existing one, and then simply modify the attributes respectively. The problem is when I setup a trigger to go off based on when that ability is used, my single trigger action completely replaced the existing ability attributes, rather than add on top of it..
This is kind of a big one I'm trying to understand, as I don't want to recreate 10-20+ trigger actions every time I want to add something "extra" to an existing ability like Chain Lightning. How do I go about adding triggers to things without "replacing" the original ability I'm setting up that it's referencing. I just want to "add" on.. and not reinvent all of this through the trigger editor.
3. I created a custom water elemental unit, and successfully changed the tint color, under the art options, but the particle emitters which I was hoping was being added outside the model by the game, didn't change color, and I can't seem to find those attributes anywhere. Am I correct in assuming this is attached to the model file, which means I need to dive into exporting/importing custom models?
I'm mostly checking to see if someone knows if the model itself is just referencing a generic water effect already in the editor somewhere, that I could change separately.
4. Is there a page somewhere I can reference to see like a consolidated list of walking through each of these triggers and explaining how of each these work?
Thanks!