- Joined
- Mar 24, 2013
- Messages
- 1,105
So I just have 2 questions:
Is this Safe? And will it work?
Do any conditions..."leak"
I'm just curious because I'm planning on using this condition
I'm no JASS wiz, but I only see 1 BJ and its on a conversion, and since every where I look BJ's are so bad, the lack of there existence relatively relives me. But any response to this would be helpful!
Is this Safe? And will it work?
-
Actions
- Set TempForce = (All allies of (Owner of (Triggering unit)))
- Custom script: if IsPlayerInForce(GetLocalPlayer(), udg_TempForce) then
- Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl
- Set Charge_SPX[Charge_MaxIndex] = (Last created special effect)
- Custom script: endif
- Custom script: call DestroyForce(udg_TempForce)
I'm just curious because I'm planning on using this condition
- (Current order of (Random unit from (Units in Region[TempInteger]))) Not equal to (!=) (Order(<Empty String>))
JASS:
if ( not ( GetUnitCurrentOrder(GroupPickRandomUnit(GetUnitsInRectAll(udg_Region[udg_TempInteger]))) != String2OrderIdBJ("") ) ) then
return false
endif
return true
I'm no JASS wiz, but I only see 1 BJ and its on a conversion, and since every where I look BJ's are so bad, the lack of there existence relatively relives me. But any response to this would be helpful!