- Joined
- Apr 16, 2008
- Messages
- 15
Map Name: Gem Mine.
Creator: CrustaceanCrusader
Current Stage: Beta.
Summary
Players: Multi. The more the merrier.
Objective: Collect Gems and sell them at the Miners Depot while using a variety of spells and items to hinder your opponents while aiding yourself. The player with the most Gold at the end of the countdown or the first player to reach the target amount of Gold first is the winner. (Depending on the game mode.)
Features
-Two game modes (Timed and Race) with four game lengths each.
-Randomly spawning Artifacts.
-The amount of Gems/Artifacts spawned depends on the number of players.
-A nifty leaderboard. For snooping on everyone else's money.
-9 purchasable items.
-5 Hero spells.
-12 Artifacts.
-A "Stock Market" system to change the value of Gems.
Features to come
-Custom game modes.
-More spells.
-More items.
-More Artifacts. (Maybe.)
-Anything that's suggested and is a good idea.
-"Ultimate" spell system.
-End game cinematic.
Misc.
Estimated completion percentages
Items: 90% (But potentially unending.)
Hero spells: 50%
Terrain: 100%
Triggers: 90%
Artifacts: 100% (But potentially unending.)
Overall: 90% (Maybe?)
A Message from the Creator: It's not 100% complete, but it's close enough. =]
Credits:
MasterCrusaderX - Lots of things
MurderMode - Name change. Ending cinematic idea.
Note
And if you have any other ideas for spells/items/modes/whatever, suggest those too.
Glitchy things
-Confirmed bug with Shiny Thing pass.
The Shiny Thing is passed, but the ability to pass it on is not given to the target.
-Confirmed bug with Sanders Timestone.
Ambient Miners make horrible sounds. (Purely asthetic.)
Creator: CrustaceanCrusader
Current Stage: Beta.
Summary
Players: Multi. The more the merrier.
Objective: Collect Gems and sell them at the Miners Depot while using a variety of spells and items to hinder your opponents while aiding yourself. The player with the most Gold at the end of the countdown or the first player to reach the target amount of Gold first is the winner. (Depending on the game mode.)
Features
-Two game modes (Timed and Race) with four game lengths each.
-Randomly spawning Artifacts.
-The amount of Gems/Artifacts spawned depends on the number of players.
-A nifty leaderboard. For snooping on everyone else's money.

-9 purchasable items.
-5 Hero spells.
-12 Artifacts.
-A "Stock Market" system to change the value of Gems.
Features to come
-Custom game modes.
-More spells.
-More items.
-More Artifacts. (Maybe.)
-Anything that's suggested and is a good idea.
-"Ultimate" spell system.
-End game cinematic.
Misc.
Estimated completion percentages
Items: 90% (But potentially unending.)
Hero spells: 50%
Terrain: 100%
Triggers: 90%
Artifacts: 100% (But potentially unending.)
Overall: 90% (Maybe?)
A Message from the Creator: It's not 100% complete, but it's close enough. =]
Credits:
MasterCrusaderX - Lots of things
MurderMode - Name change. Ending cinematic idea.
Note
And if you have any other ideas for spells/items/modes/whatever, suggest those too.
Glitchy things
-Confirmed bug with Shiny Thing pass.
The Shiny Thing is passed, but the ability to pass it on is not given to the target.
-Confirmed bug with Sanders Timestone.
Ambient Miners make horrible sounds. (Purely asthetic.)
Attachments
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