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Gaulish Spellpack V1.00 [GUI] [MUI]

Multishot: Shoots 1+(level of the ability "Multishot") arrows forwards and deals 50 + (25*level of the ability "Multishot") damage to the enemies which are struck by them.

Swing: Swings his weapons around and deals 35 + (40*level of ability "Swing") damage to all enemies which are close and knocks them back heavily.

Volley of Arrows: Shoots 25 + (5*level of ability "Volley of Arrows") arrows towards the target point, they land randomly and deal 15 + (5*level of ability "Volley of Arrows") damage to all units which are hit by the arrows.ATTENTION: Got a min range.

Fire Potion: Throws a potion influenced with fire on the target location, dealing 100 initial impact damage and sets all enemies on fire, dealing 10 + (5*level of ability "Fire Potion") damage per second to them, lasts 10 seconds. Got a AoE of 300.

All these spells are completely MUI.

Spells are made for Mr.Goblin, for his Gaulish Survival Map.


Keywords:
Gaulish, Spells, Fire Potions, Multishot, Volley of Arrows, Swing, MUI
Contents

Gaulish Spellpack (Map)

Reviews
15:23, 23rd Sep 2009 The_Reborn_Devil: The triggering is really good and I couldn't find any leaks. The spells look good and I recommend this for those looking for these kinds of spells. Spells Approved. I give these spells the rating...

Moderator

M

Moderator

15:23, 23rd Sep 2009
The_Reborn_Devil:

The triggering is really good and I couldn't find any leaks.
The spells look good and I recommend this for those looking for these kinds of spells.

Spells Approved.
I give these spells the rating Recommended.
 
Level 13
Joined
Sep 29, 2008
Messages
672
I don't like the initials of the test map. It forces me to use cheats before testing it. Make the whole map visible and make the hero level 10 already. xD

Anyways. about the spells.
I don't like how volley arrows disables the 400 range. because when it is disabled the spell cools down and uses mana cost. How about make a new trigger with the event "begins casting an ability" when casted below 400 range order the unit to stop, that way the cooldown and mana won't be used.

About the multi shot arrow I don't like the arrows' facing angle. they are randomly facing different direction when launched and it looks really weird.

The swing. I can't see any animation from this...

The I didn't see anything wrong with the fire potion thing.

I haven't checked all the triggering yet but I hope you can fix the problems.

Fire Potion: Throws a potion influenced with fire on the target location, dealing 100 initial impact damage and sets all enemies on fire, dealing 10 + (5*level of ability "Volley of Arrows") damage per second to them, lasts 10 seconds. Got a AoE of 300.

dealing 10 + (5*level of ability "Volley of Arrows")

I think its a typo, is it? I don't know if Fire Poition really rely on the level of Volley Arrows.
 
Level 21
Joined
Aug 9, 2006
Messages
2,384
nerovesper, the swing is not for the archer, it is for a beastmaster, on a beastmaster it would use the spell slam animation, it is made for another map like i wrote.... and what you said about the volley, not really important in my book.

And no, the multishot arrows arent random faced, they are exact faced, but they re-adjust when you add more arrows, they use a formula which gives the 100% correct facing for the arrow.

And for the map settings: you dont need to cheat a level 10 hero... you just need to type -maxlevel


And dynasti, I am not the maker of the ideas of those spells, if you would read, they are made by request... and I am sick of saying that.
 
Level 4
Joined
Jun 1, 2009
Messages
87
I found several bugs with the spells

1) multi shot does not do damage if the arrow travelled for 400 range or so, even though u can still see the arrows moving forward, it just flies through the enemy.

2) when u shoot multi shot over the cliff, it will get stuck there

3) volley does not do damage to creeps half the time, i have tested this from maxium range, it would impact the creeps but no damage is dealt.
 
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Level 6
Joined
Aug 14, 2016
Messages
174
upload_2018-10-10_16-39-27-png.307811

I'm using this spell for necrosis, when every time face Necrosis, me and all member in this room crash game without fatal error, i can't turn it off, only using task manager.
Necrosis create 8 orb of lightning around Necrosis, dealing damage when touch it.
upload_2018-11-5_20-19-56.png

upload_2018-11-5_20-26-53.png
upload_2018-11-5_20-27-3.png
 

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Level 21
Joined
Aug 9, 2006
Messages
2,384
upload_2018-10-10_16-39-27-png.307811

I'm using this spell for necrosis, when every time face Necrosis, me and all member in this room crash game without fatal error, i can't turn it off, only using task manager.
Necrosis create 8 orb of lightning around Necrosis, dealing damage when touch it.
View attachment 309063
View attachment 309068View attachment 309069


Did you create all the required variables for the spell?

I created this spell a long time ago and haven't really fixed it since then.

Did you change anything else beside the spell effect?
 
Level 6
Joined
Aug 14, 2016
Messages
174
Did you create all the required variables for the spell?

I created this spell a long time ago and haven't really fixed it since then.

Did you change anything else beside the spell effect?
Oh wait, wrong system, i mean this
upload_2018-11-5_20-51-36.png

upload_2018-11-5_20-51-46.png

upload_2018-11-5_20-52-5.png

upload_2018-11-5_20-54-24.png

upload_2018-11-5_20-54-41.png

This is system making crash game when face boss Necrosis, please help me fix this solution.
 
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