• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Gamed - New RTS

Status
Not open for further replies.
Level 6
Joined
Feb 19, 2010
Messages
182
Since my last map seemed to not get too much productive idea's.... I decided to give this a try. My first attempt at such a kind of this map. I do hope people shall comment better.

I do warn map openers that this is optimized for merely smaller filesize then anything else.

This map is about a civil war inside earth on a modern to future based real time strategy.

I still have a lot more of a way to go which I know...
 

Attachments

  • Gamed UVO.w3x
    354.9 KB · Views: 102
  • shot.jpg
    shot.jpg
    426.1 KB · Views: 205
  • hydro with doom.jpg
    hydro with doom.jpg
    349.5 KB · Views: 214
  • sprojectile.jpg
    sprojectile.jpg
    406.8 KB · Views: 122
  • STanks.jpg
    STanks.jpg
    429.3 KB · Views: 177
  • treedestorying.jpg
    treedestorying.jpg
    414.5 KB · Views: 151
  • hydro.jpg
    hydro.jpg
    407.4 KB · Views: 158
  • hydro2.jpg
    hydro2.jpg
    420.7 KB · Views: 136
Last edited:
Level 15
Joined
Apr 6, 2004
Messages
230
I am not usually fond of these sorts of maps, but I hate seeing threads where no-one replies, so I gave it a go. I must say, it does need some work. -However- it is clear that you have just started it, so that is not a problem. I would say though, if you wish for people to become interested in this map, first of all you need to explain in a clear way the ideas for the map, the objective of it and just generally give information about it. If you do not post an interesting thread, no matter how good an idea and mod, it will struggle to get interest from other modders and gamers.

Another suggestion would be to drastically cut down the number of players from 12 to 2, and also cut down on the map size and give the map some terraining. Though this may seem strange, aiming at getting the game working for just two players means you can easily balance test it and then expand the map eventually to incorporate many more players. Also, get a well worked out tech tree ready, do not aim for too many units at the beginning as more can be added later on.

I will admit that this map is not to my general tastes, but it does have some potential. There are a few things I would suggest for the map so far:

1) Cut down on building health, it is currently excessively high.
2) Place the units in weakness order in the Factory, it may seem like a strange suggestion, but it always makes sense for the weakest unit to be in the top left of the buildings interface.
3) When the towers fire, any idle tanks turn to chase after the missiles that fly by. That will need looking in to.


Anyway, I wish you luck with this, keep your spirits up, even if few people respond.
 
Level 6
Joined
Feb 19, 2010
Messages
182
Thank you so much for testing and for a awesome reply as well.
I have been working on giving information about this map just don't know how to say it yet but I will soon, The number of players if perfectly fine I think and a few of my testers did too but I can't do anything about the map size, it must be that or some of my tanks disappear... My projectile system would interfere poorly/badly/messy with good terrain so I can't do that either. I have fixed the chasing missile thing, building health is perfectly fine in a full house game/ with my new tanks added this version. Will think about that second suggestion. Did you like the map?
 
Level 15
Joined
Apr 6, 2004
Messages
230
I see you added some screenshots, thats a good start.

About whether I like the map or not, it is not exactly my cup of tea. But then my cup of tea tends to involve race mods. But, I do see it has the potential to be interesting to me and others given abit of time and effort.
 
Status
Not open for further replies.
Top