- Joined
- Apr 19, 2008
- Messages
- 2,491
In my Heaven's Fall mod that I released on new years, the newest version has a bug that I do not understand.
If you look at this post in its thread, you can see in general what the problem looks like (or you could download the Heaven's Fall installer and try out the mod, too!)
The BTNTemp icon shows up 7 times looking a lot like the unit production queue, but it shows up whenever you select a building that is under construction. However, it only shows up if the building is one that will be able to train units when it is complete.
Ignore the "Uber win" in the attached picture, that only appear after I started editing FrameDef stuff to see about fixing this issue. However, I was mostly having fun -- I am convinced this issue is not due to me editing the FrameDef stuff, since I had not done so when the problem appeared.
I'm almost wondering if my mod hit the maximum number of custom units, or some other such broken aspect of the Warcraft III engine. Does anybody know what the maximum number of units might be?
Edit: To make it easier for the passerby to understand the problem without reading the linked thread, I'm attaching a better image of what's wrong. Note that this is showing when the Altar in the picture is under construction! Doesn't make sense to me.
If you look at this post in its thread, you can see in general what the problem looks like (or you could download the Heaven's Fall installer and try out the mod, too!)
The BTNTemp icon shows up 7 times looking a lot like the unit production queue, but it shows up whenever you select a building that is under construction. However, it only shows up if the building is one that will be able to train units when it is complete.
Ignore the "Uber win" in the attached picture, that only appear after I started editing FrameDef stuff to see about fixing this issue. However, I was mostly having fun -- I am convinced this issue is not due to me editing the FrameDef stuff, since I had not done so when the problem appeared.
I'm almost wondering if my mod hit the maximum number of custom units, or some other such broken aspect of the Warcraft III engine. Does anybody know what the maximum number of units might be?
Edit: To make it easier for the passerby to understand the problem without reading the linked thread, I'm attaching a better image of what's wrong. Note that this is showing when the Altar in the picture is under construction! Doesn't make sense to me.