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Galaxee Eeditor :DD

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Mar 19, 2008
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So I was wondering if anyone has heard if triggers will be able to do the unthinkable and edit say a units range or say a units Maxhp directly(not through upgrades) And maybe even toy with abilities stats range, summons, stun time etc...
 
Level 25
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So I was wondering if anyone has heard if triggers will be able to do the unthinkable and edit say a units range or say a units Maxhp directly(not through upgrades) And maybe even toy with abilities stats range, summons, stun time etc...

You can already change a unit's max health through abilites. But I get what you mean and I'm pretty sure they will.
 
Level 11
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Mar 6, 2008
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hiho,

i saw a list of all known functions UNTIL NOW.
one of those functions was called:
UnitGetPropertyFixed

'fixed' in galaxy is the same as 'real' in warcraft.
and property is also known in warcraft3 for player stats.
in this case it could be that you can detect unit stats with this function.

i think there will also be a function called 'UnitSetPropertyFixed' to change unit stats. =)

Robbepop
 
Level 2
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Mar 19, 2008
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I really hope so :D
the function for the units sounds promising :3
and hopefully they will have something similar to that for abilities
thankz youz :D

Also has anyone heard if they are going to implement their examples shown at Blizzcon into the release of the game? (lost the game D: ha) just kinda interested for they would be good starting references to the new shiny editor

Oh oh another question! ha
Ive noticed how there are physics in sc2 has anyone heard if they will be allowing control of this feature? It seems like common sense that they would but I cant help but wonder if it will or not. What concerns me is that physics from what ive seen in games that u can edit, usually use vectors and does Galaxy support Vectors?
 
Level 9
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Nov 28, 2008
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Whaaaaaaat. Vectors are just a term for classifying an angle and magnitude, really. They might not make a vector variable, but you can still set objects angles and magnitudes most likely, if they allow physics.
 
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