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Scouting skill and Dive skill

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Level 4
Joined
Sep 2, 2004
Messages
92
Echolocation
Sending for a high pitched cry that only he
can hear, Raist scouts ahead of him with
soundwaves.

Level 1 - Scouts 800 units ahead. Small
radius.
Level 2 - Scouts 1100 units ahead. Small
radius.
Level 3 - Scouts 1400 units ahead. Medium
radius.
Level 4 - Scouts 1700 units ahead. Medium
radius. Truesight.
Level 5 - Scouts 2000 units ahead. Large
radius. Truesight.

If anyone could help me with this skill I'm not exactly sure how I'd make it. Any pointers would be great.

Also on a summoning skill how do you make it so when the skill cooldown is ready again and you use it, your old summons won't be destroyed?

Second skill is a charging skill.

Raist dives towards his target with great
speed, damaging it slightly and stunning it.
Level 1 - 300 range, 35 damage, 1 second
stun.
Level 2 - 450 range, 45 damage, 1.5
second stun.
Level 3 - 600 range, 55 damage, 2 second
stun.
Level 4 - 750 range, 65 damage, 2.5
second stun.
Level 5 - 900 range, 75 damage, 3 second
stun.

How do I make him move towards the unit and then stun it? Again, any pointers are greatly appreciated.
 
Level 4
Joined
Jan 30, 2006
Messages
93
i think i can help with the 2nd one
Code:
Events
    Unit - A unit Starts the effect of an ability
Conditions
    (Ability being cast) Equal to [ability u want HAS TO BE A TARGETBALL ABILITY that has no effect but just takes mana and has a cooldown and make range on how u want]
Actions
    Unit - Order (Last created unit) to Move To ((Position of (Target unit of ability being cast)) offset by (150.00 + (150.00 x (Real((Level of Avatar (Neutral) for (Triggering unit)))))) towards (Facing of (Triggering unit)) degrees)
    Unit - Create 1 Dummy for (Owner of (Triggering unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees

ADD stun(dummy) to last created unit (make levels the time u want dealing damage if u want some)
set levle of stun(dummy) to level of {ability) for triggering unit
issue unit to (ability which u based off of the dummy stun) target unit of issued ability
add a .10 sec generic experation timer for last created unit
the stun may not be correctly times but i think you might be smart enought how to fix(hopefully)
 
Level 4
Joined
Sep 2, 2004
Messages
92
Sweet, thanks I'll try this out. It is also really helpful how you wrote out step by step trigger code so I can follow it. I'm not the best at triggers yet.
 
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