i like the idea of MC, recipe ingredients(not recipe drops) for drops. it is much more fair for everyone. i imagine if all boss drops in d3 are just ingredients or mc's, and items will be crafted using those ingredients/mc's. then there will be no useless drop aka "sold for gold"
you are farming for an item, killed firelord for 20 times and it doesnt drop yet. you cant even consider something like that as progress. but if each time you kill firelord, you get ingredients to get your items, bit by bit, then you can feel like you are getting into something. i would really like the luck factor on drops removed, even "-roll". If it is possible, can you make boss drops equal to everyone in the team? instead of item drops, give everyone an ingredient or something. It's not to make it easier to get items or something, as you can always modify how many times a player need to kill a boss to get to something. I just want to lower the luck factor on drops. Dont you feel annoyed when someone did FL for the first time, then got a pirate hat for his class. Then it was actually your 30th kill on FL, and still no arcane seal/burning heart drop.
like i mentioned earlier, i think the MCs are the first step to lowering the luck factor for drops, i just hope we get more items using MC's or boss-drop ingredients