1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Evolution complete! Make Darwin proud and go vote in the Techtree Contest #12 - Poll.
    Dismiss Notice
  3. Icon Contest #17 - Results are out! Step by to congratulate our winners!
    Dismiss Notice
  4. Succumb to the whispers and join our Texturing Contest #29 - Old Gods!
    Dismiss Notice
  5. The results for Texturing Contest #28 are out! Step by to congratulate our winners!
    Dismiss Notice
  6. We've created the Staff Job Openings thread. We're currently in need of icon, video production, and social/multimedia positions to be filled. Thank you!
    Dismiss Notice
  7. On May 20th a new law about privacy and data processing comes into work in the EU. I am no lawyer and I need help figuring out if we comply and if not, what we must do about it. Please message me if you can provide any assistance. Read more. Ralle
    Dismiss Notice

Furbolgs vs Gnolls v3.2 [SM]

Submitted by Somaz
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
This map is a fast-paced strategy map where you need to take control points to gain more income. The objective is to kill the enemy team's tresure box.

The main feature of the game is 2 almost completely different races - Furbolgs and Gnolls.
Furbolgs depend on strategy and the proper use of gold.
Gnolls depent more on strategy and micro.

Furbolgs are generaly easier to play, but Gnolls are a bit stronger. BUT if you learn how to REALY play the furbolgs, you can unlock their true potential and they will become the strongest team (same kind of goes for the Gnolls ^^).

Some of the game features:
-Gnoll Catapulst - catapults that fire Gnoll Workers. Just load them on and shoot ^^
-Portal of the Dead - you will find this building interesting as it "revives" your dead units.
-Gnoll Behemoth - a super sized-super strong unit, but costs a lot. Has a chance to instantly destroy a building =)
-Static Walls - they work in a very interesting way.
-Heavy Furbolgs - they are heavy, but they need some upgrades.
-Static Gun - a gun that creates a force field that pushes/attarcts nearby units.
-2 heroes on each side with cool, mostly triggered abilities for strategical use!
-Stacking items.
-A nice bonus end game song ^^

The races are interesting and I can say that the map will become much more interesting when you learn it (and it doesn't require much to learn).

There are some begginer tips at the start, but mostly you must check everything out yourself.

The game is designed for strategical use and has MANY MANY ways of winning the game, from brute force to backdoor.

Credits for the terrain go completely to Covalent. Credits for the end game song go to ParagonX9.

*Map is protected*

If the map seems hard at the first time, try playing it again. It is quite easy to learn the races.

Have fun playing! ^^

Keywords:
Furbolgs vs Gnolls v3.2 [SM]
Contents

Furbolgs vs Gnolls v3.2 [SM] (Map)

Reviews
Moderator
14:24, 4th Oct 2008 Septimus: Constantly delete and re-upload map is a rules violation. use the update button in the future. Edit : I set it to pending and let you off this time. In the future, please use the update button at this thread to update...
  1. 14:24, 4th Oct 2008
    Septimus: Constantly delete and re-upload map is a rules violation. use the update button in the future.

    Edit : I set it to pending and let you off this time. In the future, please use the update button at this thread to update your map.

    Update : I make a quick check and it seems to be ok for a approval, I would give it a better review when I have time. As for now, approve.
     
  2. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    A word from the map creator:
    The new breath of the map started from v2.7, because it took a realy long time from 2.6 (forgot about the map). It had nothing special and one time I wanted to play it. I played it and though that it needs something new. And there it went - a lot of updates till v3.1 that made it great.

    Some people just don't want anything new and after realising you need to "train units" in this map, just leave. Others ask for a rmk.

    Now about the map - first, you need to play it a couple of times to learn what units and upgrades are there in the map for a race or both races. Once you learn everything (and there's not much to learn) you will REALISE all the possibilities and strategies this map has to offer.

    After some ~5 games of the new 2.7 version there was a game where there were only 7 people (including me), so it was a 4v3. I told everyone that it's ok and I'm a pro and we can go 4v3, because I thought like: "I know this map's every possibility! I'll win for sure!". And I actualy LOST that game. Usually I'm not a strategical player. I knew the possibilities, but used pretty simple strategies like just training some units, doing upgrades and that's all...

    Now after ~20 games I started to USE those possibilities. Now I believe I CAN solo 2 players and win.

    The game is still fun to play, just roam arround, build defenses to protect points, but I'll tell you one of the advanced strategies I learned ^^

    It can only be done for Furbolgs and I call it: The ULTIMATE backdoor

    In the top-left corner of the map you can go into the forest and hide there. I use it to build a LOT of siege towers there, combined with a Hunter's Hall for more damage, while noone even suspects a thing. Then using 4-6 Sentry Totems to reveal their treasure box I win in 2-3 minutes. "They didn't know what hit them".

    Counter: 1. Protect that spot. Send 1 skeleton there so you'll know when someone comes there. 2. Gnoll Catapults (if you didn't follow 1 and he already build siege towers).
     
  3. tom jones

    tom jones

    Joined:
    Oct 3, 2008
    Messages:
    15
    Resources:
    0
    Resources:
    0
    this map sucks
     
  4. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    To tom jones:

    For all the others:
    v3.1b released. A couple of bugs fixed, cost on some furbolgs units reduced !!!AND!!! the protectors for both sides are much weaker now (so you'll be able to win faster).

    Have fun ^^
     
  5. varsaigen

    varsaigen

    Joined:
    Jan 25, 2008
    Messages:
    3,227
    Resources:
    12
    Models:
    12
    Resources:
    12
    sounds interesting, but I can't host, so.... yeah.
     
  6. communist_orc

    communist_orc

    Joined:
    Jun 17, 2006
    Messages:
    553
    Resources:
    28
    Models:
    24
    Icons:
    2
    Skins:
    1
    Maps:
    1
    Resources:
    28
    Dude, wtf?
    How about some more helpfull feedback?
     
  7. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Check your firewall settings (and antivirus firewall too).
     
  8. varsaigen

    varsaigen

    Joined:
    Jan 25, 2008
    Messages:
    3,227
    Resources:
    12
    Models:
    12
    Resources:
    12
    you really ought to keep it to one post. It keeps the mods off your back. :p And yes, my computer is set up for it, but it will never hist. The furthest I've gotten was being invited to a group battle or hosting a game that noone could join. :/
     
  9. Herman

    Herman

    Joined:
    Aug 20, 2007
    Messages:
    877
    Resources:
    0
    Resources:
    0
    Seems original enough, I'll take a look at it at some point over the weekend. The only thing I'd like to know, is it done in GUI or JASS?
     
  10. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    I call it GUJass ^^

    GUI with the use of local variables and Jass functions (I developed it myself).
    To use local variables and Jass functions (that I make myself) I use custom scripts. Mostly this is GUI and all the memory leaks are removed + I use loops (with custom script).

    Edit:
    Map updated to v3.1c with very small balance changes.
     
    Last edited: Oct 6, 2008
  11. Herman

    Herman

    Joined:
    Aug 20, 2007
    Messages:
    877
    Resources:
    0
    Resources:
    0
    Hmmm, I would suggest all JASS, but as long as you kill the leaks and don't use any lag-intensive functions, it should be fine.

    I'm looking forward to seeing this :)
     
  12. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    I hate Jass, because you need to remember too many functions + why the hell make such things as map init and cinematics in jass? -_- Jass isn't god... If triggered right GUI becomes the same.
     
  13. pontus

    pontus

    Joined:
    Aug 30, 2008
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Last edited: Oct 9, 2008
  14. Herman

    Herman

    Joined:
    Aug 20, 2007
    Messages:
    877
    Resources:
    0
    Resources:
    0
    vJASS = GOD!!!!
     
  15. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Updated to 3.2 (improved income to make it more fun).
     
  16. Shoop Da Woop

    Shoop Da Woop

    Joined:
    Nov 15, 2008
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Its pretty good. I like the gnoll catapult idea. However, i think it has some balance issues, with gnolls being much stronger then furblogs. The gnoll behemoth is waaay overpowered.
     
  17. Somaz

    Somaz

    Joined:
    Sep 6, 2007
    Messages:
    118
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Well, then give ideas to balance stuff :D

    And to beat gnoll behemoth, use Furbolg High Mage's ability - Energy Surge.

    It deals damage equal to 30% of missing hp +200. So to a behemoth with 3k hp left out of 6k, it will deal 1160 dmg (and it will kill a 1500/6000 hp behemoth).

    You can use multiple surges at a time (requires team work) to kill a 50% hp behemoth.
    And behemots cost 2k gold :)

    I found for myself, that they die pretty fast :(

    Anyway, tell me what you think about the game :D ?
    How would you balance behemots or other things?
    Do you have any ideas about units/items?

    And y - catapult is fun ^^ A bit imba against buildings though -_-
     
  18. Reedoxx

    Reedoxx

    Joined:
    Nov 16, 2008
    Messages:
    102
    Resources:
    0
    Resources:
    0
    cool map, i like it 4/5 =)
     
  19. baassee

    baassee

    Joined:
    Nov 14, 2008
    Messages:
    3,222
    Resources:
    17
    Spells:
    14
    Tutorials:
    3
    Resources:
    17
    There are some break threws in this game, like the gnolls, rush with overseers, guaranted the best unit on the map with research, 50% bash FTW :)

    Some gnoll workers, up with the building which decreases attack speed and you very often win.

    Still that tactic takes some time to get resources but it works :)

    Also one thing about the behemoths, can they one shot the treasure box? just wondering :)

    Also I think it's perfectly balanced except that the furbolgs have so freakin many researchs to get better, especially in the start. So the gnolls are overpowered in the start with their uber towers with 1500 range and hunter hero with mana burn ww.

    Most of the items are just scrolls of different kinds, well makes the game funny but maybe a neutral shop in middle wouldnt hurt?