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Fun with multiboards

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This is random, but it was funny so I figured I'd show you guys.
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Backstory: I was wondering whether anyone would practically want to know the RGB values of multiboard items (if not, I would just throw that feature out and save a few lines of code). After this, I think it is reasonable to leave it there. :thumbs_up:

Hopefully people won't use it for rainbows as I've done (it is hypnotizing), but it could be pretty cool to modulate from dark to light to signify something e.g. a buff is expiring, a unit is dying, etc.
 

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A friend of mine used a multiboard as a news line in one of his maps and scrolled the text in/out like a marquee in html.

You can colorize the text via string color codes, too, but if you want to affect the whole cell and have it fading like here, it may be better to use the multiboarditem color function because of the mass of string leaks.
 
I've made a disco floor like object before in C++, I never needed to get the color of a part of the disco floor, rather I used a perlin noise with cubic interpolation. It worked very nicely, provided perfect smoothing of colors as well.

That's neat. And yeah, it is not necessary to know the RGB colors. But I feel like it may be a necessary feature for completeness. hehe.
 
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