- Joined
- Jul 12, 2010
- Messages
- 1,737
Hi everybody, so I recently started using Retera Model Studio and I want to make some simple models out of the already existing ones.
So basically my goal is to take models like the Blacksmith:
(3.21MB)
and keep only stuff that can be used for doodads/decoration:
My problem is that for example even the door alone is 231kb which makes me wonder if it can be optimized even further
(231kb)
I already did all of the following:
plus I deleted all of the nodes but one to keep the model from crashing the WE
but the file size was only reduced to 206kb
Currently the only thing I can't do is to get rid of the useless animations:
because I can't find a way to do it in Retera and I don't know any other programs cable of editing reforged models for now.
My goal is to keep a relatively low file size of my map (not higher than 10mb)
Even 206kb for a simple hd door is considered a lot for me, considering I might have a lot of these different models used in my maps.
So I am asking if anybody has any more tips on optimization for models?
So basically my goal is to take models like the Blacksmith:
and keep only stuff that can be used for doodads/decoration:
My problem is that for example even the door alone is 231kb which makes me wonder if it can be optimized even further
I already did all of the following:
plus I deleted all of the nodes but one to keep the model from crashing the WE
but the file size was only reduced to 206kb
Currently the only thing I can't do is to get rid of the useless animations:
because I can't find a way to do it in Retera and I don't know any other programs cable of editing reforged models for now.
My goal is to keep a relatively low file size of my map (not higher than 10mb)
Even 206kb for a simple hd door is considered a lot for me, considering I might have a lot of these different models used in my maps.
So I am asking if anybody has any more tips on optimization for models?
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