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Frostfire Ridge

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Attention, commanders!
Enter the battlefield of frost and flame, burn your opponents, freeze their minds, and lead your army to a blazing, coldhearted victory!

Utilize unconventional mercenary camps to build a diverse unit composition.



- - - IMAGES AND MORE COMING SOON! - - -
Contents

Frostfire Ridge (Map)

Reviews
mafe
Approved based on the results and reviews of the 6th melee mapping contest: Hive Cup 2020: Melee Mapping Contest #6 - Results Additional comments: -You picked some very challenging tilesets to work with. While it looks great, I'm doubtful that the...
Based on the picture, the terrain looks fantastic. I have been really hoping more unique tileset maps make it into the map pool.

That being said, the picture also shows what creeps you put in there: ogres, gnolls, golems, kobolds. Really hope you might consider adding more creeps specific to the outland +icecrown/northrend environments.

Warcraft III - Neutral -> Creeps

All creeps from those 3 tilesets are listed above. Maybe we will be able to see more non-lordaeron creeps in future versions of this map.
 
Hey @tulee - I'm also hoping that we can bring more unique tilesets into the mainstream if they are done right, but the community has been somewhat reluctant so far. We'll see if they like this one! :)

As for the creeps - I've displayed all possible creeps that exist in the editor and took a pick. it was very difficult to come up with a combination of creeps (both thematically and balance-wise) that would reside both on the fire and frost side, so I've come up with these ones. There needs to be a handful of known creep combinations for players to adapt faster., and Outlands creeps are op. If you have suggestions - please send it!
 
Approved based on the results and reviews of the 6th melee mapping contest: Hive Cup 2020: Melee Mapping Contest #6 - Results

Additional comments:
-You picked some very challenging tilesets to work with. While it looks great, I'm doubtful that the look of the map is compatible with the expectations of many players.
-I havent made a detailed analyses of many of the more unusual creeps, maybe there could be 1-2 medium armor creeps at the central spots, but they are not common in many tilesets.
-Poison at the expansions is tough on humans, but unlike on CH, you have the mercs to compensates for that here.
-The central areas have many relatively small choke points.
-Multiple mercs camps are certainly interesting.
 
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