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Free Camera Vs. Locked Camera

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Level 4
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May 6, 2006
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Very Quick Question for the Full Action RPG Preview Map.

And if you have time, please post the reason of your choice. Thanks a lot

Oh! and to all those 90 unregistered users, pleeeease register!!! It really doesn't take long, and we can always help each other
 
Level 4
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Feb 1, 2006
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Free Cam

Easy, although a choice would be nice.

Free Cam Pros:
Easy to manuvere and allows for teleport to allies etc.
Can run away with greater ease
Better unit control, especially with summons.
Cons:
Destroys atmosphere

Locked Cam
Pros:
Greater Atmosphere if done right
Cons:
Harder to see what's ahead unless the minimap is fully revealed.
If you summon units you can't send them in first unless you send your main guy in to get a better view.



Overall:
Choice between locked and easy is the best.
 

Ki

Ki

Level 7
Joined
Aug 20, 2005
Messages
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Yes, good list gerbal_warfare. With locked camera, it really could become annoying to constantly clicking to escape.

It would also be harder to find where you are going. If you give the character a set path (as opposed to an open field rpg), I think a locked camera may be better.
 
Level 6
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Feb 18, 2005
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i generall prefer 'free' camera, for it allows way better reactions and control over your hero and units.

but the thing i would most like would be something like this:

you units each have a "change cam" button, that is a spellbook. Within there you can choose to go to the next unit, previous unit, next hero, ...

The cam is always looked onto the unit you have currently choose. But not totaly looked but more like "has to be in range X of choosen unit". so if you get to the border of these area, you'll be dragged with the unit, but you can look around a bit.

also it would be kinda nice, to do the creeps/units a hero can summon a little different to the ordinary "you control em" way:

there might be 2 (or more) types of creeps: commanders and creeps.
Commanders and heroes each can have a few creeps around them, but the number is limited (heros can control more than commanders)
creeps can not be controlled, except by giving orders to them via a hero or commander (spellbook, that contains orders like "protect"(unit), "guard"(position), "move", ...) As long as they areen't given any order they stick to their comamnding unit (hero or commander)

i hope you could unterstand what i ment, for i did not structurize my idea that much - more kinda typed it as it came to my mind ^^

- raszul
 
Level 8
Joined
Nov 20, 2005
Messages
372
HEy

I think I think the follow-camera is better.
If I have the choice between free and follow I would make somethings between. Like you have an ability called SetCamType = Free ( with description ) and you can chose between the two types. For an good atmosphere you could make a ,,free camera timer'' which count the free camera seconds. If it is too much , it could been shown a warning and the camera timer could be resetted to 0 and the camera type changes to follow-camera.

Sry for bad english I am from Germany.

And remember , GERMANY RULES^^
 
Level 9
Joined
Nov 27, 2004
Messages
465
after making a universal lock camera trigger, i use it everywhere it could be (RTS melee battlefield type, Survive maps, AOS style game)
and i know 1 thing:
99 % of overall players HATE locked camera.they always will try to make it free.

i saw only 10 players at AOS style map(that was like battle Tanks) who played with 3D-Camera...

________________________
My opinion have been made by using an observation point from about russian players with slow,mediocre computers ...so i may not be right.

(P.S. not all of us have bad computers,but the most part ....same as modem players....)


P.P.S. Does someone have lags at Meat 3:Generation Next? Same lags they have at Meat 4(Russian edition) with 3D-Camera.
 
Level 5
Joined
Sep 19, 2005
Messages
139
Well when any people play World of Warcraft, the camera is locked, I wonder why people don't mind that but they mind a Warcraft camera. And plus a good idea would be to make it so you can modify your view in game by say pressing up arrow key to zoom in, right and left keys to rotate and down arrow key to zoom out. And you could type, "-mode2" where the up and down keys instead change the angle, and so on.
 
Level 4
Joined
May 6, 2006
Messages
79
because WOW was meant to be played like that and it would be crappy if you could scroll around the whole world wouldn't it?

and the purpose of this thread is to collect opinions... so i can lock the camera or unlick it in my comming-soon RPG (wll... not that soon)
 
Level 4
Joined
Apr 8, 2005
Messages
70
What I like and have done for the RPG I'm working on right now. Is have both camera types, you can toggle through them by pressing the ESC key (Player Skips a Cinmatic Event). The player can then use the left and right buttons to zoom in and out from the hero and the up and down buttons to rotate the camera up and down (Each has a limit so the player can't zoom out to far etc...).

If you want, I can post the triggers I made. There are like 3 or 4 of them (I'm at school atm >.>)

- Azalgath
 
Level 5
Joined
May 9, 2006
Messages
162
Be happy dudes!!! :lol: I know how to reset locked camera! Press Ctrl+C in game to free the camera.

Be thankful to the MegaArchWorm locked camera haters :lol: :lol: :lol:
 
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