This is intended to go along with my fortification building pack
. I also added it to my presentation map
for the fortification pack. There you can see how it's supposed to work along with settings, pathing map etc. It has different animation sets:
-Damaged with destroyed roof (Stand upgade first)
-Destroyed with only the destructed base remaining (Stand upgade second)
The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, the standard animations (Stand/Birth/Death/Decay), attachment points (Overhead Ref, Origin Ref and five Sprite Refs) and two upgrade levels.
Edge versions can now be set through adding doors and tower sides to fitting attachment points. I uploaded the fitting model "TowerDoor.mdx" as portrait to this model
and the model "TowerSide.mdx" as portrait to this upload. For how to set up the attachments properly check out the presentation map.
Attachment point names are (for a building facing the standard 270°):
-Upper 0° (Head Ref)
-Upper 90°(Chest Ref)
-Upper 180°(Chest Left Ref)
-Upper 270°(Chest Right Ref)
-Bottom 0° (Hand Left Ref)
-Bottom 90°(Hand Right Ref)
-Bottom 180°(Foot Left Ref)
-Bottom 270°(Foot Right Ref)
-Changed the roof wrapping, making it less flat streched
Pls give credits, if you use it in your map.
You are allowed to modify it as long as you give credits.
fortification, drum, tower, wall, stone, building, structure, medieval, age, destroyable,