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[Miscellanous / Other] Forsaken Bastion's Fall

Discussion in 'Map Development' started by pred1980, Oct 9, 2013.

?

What do you think about our project?

  1. Unacceptable

    4.1%
  2. Lacking

    4.1%
  3. Acceptable

    17.8%
  4. Recommended

    24.7%
  5. Highly Recommended

    24.7%
  6. Director's Cut

    24.7%
  1. neo_sluf

    neo_sluf

    Joined:
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    i can also code AI... all of my maps have AI... but i dont want to ruin your map so i wont code AI.. i am using GUI and its very ineffecient.. but if you want to have your map an AI i can talk to some of your coders for some AI techniques i can share..


    Actually i have a 3 years experience in modding.. so goodluck to the team and i hope for the best..
     
  2. pred1980

    pred1980

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    atm, there's no AI planned but I have noted that you know some ppl. thx.
     
  3. D_King23

    D_King23

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    This map is very interesting!!!Hope to see this map be released!! :D

    Good luck on your project!!
     
  4. pred1980

    pred1980

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    Update Project Recruitment

    Update Project Recruitment

    Atm we've some trouble with JNPG because we reached a limit of ~80.000 lines of code and we can't save the map to play the game. :eekani:
    The team of the "new" JNPG knows that problem and they work on a fix for it BUT atm we can only optimize our code.

    That's why we're searching a specialist/expert to help us by optimize our code.
    It's 100% jass/vJass. So, if you feel like helping us, please send me a PM.

    FYI: It'll take a lot of time to optimize the code bit by bit. So please think about that before you contact me.

    Reg.
     
  5. moyackx

    moyackx

    Joined:
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    My first suggestion is to use
    struct extends array
    for any struct you have there. This will reduce notably the internal code generated.
     
  6. pred1980

    pred1980

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    ok thx and as i understand "PurgeandFire" it's better to declare a method/function before i call it, right?

    I mean...

    BAD:

    Code (Text):
    struct Test

        method A takes nothing returns nothing
            call B()
        endmethod

        method B takes nothing returns nothing
        endmethod

    endstruct
    BETTER:

    Code (Text):
    struct Test

        method B takes nothing returns nothing
        endmethod

        method A takes nothing returns nothing
            call B()
        endmethod

    endstruct
    Is this correct?
     
  7. I_am_Death

    I_am_Death

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    ah man, where can i suggest new heroes for your project?
     
  8. AlienAtSystem

    AlienAtSystem

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    The contest is over in the Idea Factory
     
  9. pred1980

    pred1980

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    The Team of FBF wish you a merry Christmas!

    [​IMG]
     
  10. I_am_Death

    I_am_Death

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    tnx u mate :D
     
  11. muzzel

    muzzel

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    they didnt ask for stupid advice but for someone who actually takes a look at the map.
     
  12. Heinvers

    Heinvers

    Arena Moderator

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    I'm happy to see that your progress on you map goes as planned! And Happy Holidays:)
     
  13. pred1980

    pred1980

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    Yeah, the last big step is done. Now im preparing the map for the beta. Some updates for the website... and then... yeah, we can start that fucking shit xD

    edit: I got another cool new fanart from morbent - Take a look

     
    Last edited: Dec 31, 2013
  14. Heinvers

    Heinvers

    Arena Moderator

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    WoW! That looks great! I hope you will continue this map:D
     
  15. neo_sluf

    neo_sluf

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    Who draws this?..
     
  16. I_am_Death

    I_am_Death

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    Morbent
     
  17. muzzel

    muzzel

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    Yummy, id love to be able to draw like this :eek:
     
  18. pred1980

    pred1980

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  19. Apheraz Lucent

    Apheraz Lucent

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    ~Subscribing.
     
  20. DZerpic

    DZerpic

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    Thanks for the support! We'll be sure to be updating a lot more once we release the beta so keep and eye out ;)