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[Miscellanous / Other] Forsaken Bastion's Fall

What do you think about our project?


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Level 13
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*You want to play FBF???*

We optimized our 5 Hostbots to get listed in the gamelist of Warcraft III.

To play FBF on our Bots, click on one of the 5 links and copy the "Last gamename", for example *** FBF v0.1 -ap #1 ***. Than join Warcaft III TFT and have fun.

Here are the links of all 5 FBF Hostbots:

  1. http://cloudgnome.lunaghost.com/bot.php?id=150686
  2. http://cloudgnome.lunaghost.com/bot.php?id=150684
  3. http://cloudgnome.lunaghost.com/bot.php?id=150685
  4. http://cloudgnome.lunaghost.com/bot.php?id=151949
  5. http://cloudgnome.lunaghost.com/bot.php?id=150683

Enjoy!
 
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Level 13
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Messages
870
First of all, thank you for supporting us and the given feedback. Not to mention the 50 Likes on facebook. Thanks!

To get more feedback... here's a small "How to play FBF on our 5 HostBots". We also updated our main thread with this information.


You want play FBF?



1. Just click on one of the Images.
2. Choose a game from the list. Copy the game name!
3. Join Warcraft III TFT and have fun!
4. You have to wait a few minutes before the game starts.







 
Level 13
Joined
Mar 19, 2010
Messages
870
Forsaken Bastion's Fall is now an official Partner of

logo.png


How to find a hosted game?

  1. Click on the link
  2. Click on Partners
  3. Use one of our 5 HostBots ( FBF-HostBot-1 - FBF-HostBot-5 ) and copy the gamename.
  4. Have fun!

 
Just in time for the next funmap evening, we've managed to get out a patch. We've fixed several embarrassing and some smaller mistakes that made it rather difficult to play the map properly, so it should be better now.
One thing we noticed even in our own tests was the overwhelming number of units that could flood the Forsaken land when people didn't tower properly. So we added a logic that reduces the number of units based on the number of players in the game, so that there should always be around 30 surviving attackers, but not more than 60 even if people forget to build towers at all. The matter isn't entirely settled however, since I have the suspicion that counterintuitive strategies in towering might offer an advantage, which would sort of defeat the purpose.
We also added a system to adjust boss HP and damage based on the number of players, so that they are always defeatable, but still a challenge.
And since apparently the average Bnet player is no longer able to recognize a hero selection when it's standing right there, we added a small tutorial to the first few minutes of gameplay. It's not much, just explains some game functions that we thought were self-explanatory, but apparently weren't.
The new map will be tested at the funmap evening, and, assuming everything goes right, uploaded to the bots next week.
 
Level 13
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870
Announcements

As AlienAtSystem mentioned, the next official release of FBF is dated for next week (27.02.2014). A first view in the new version is possible Saturday 9pm (UTC+1) on the inwc Funmap Evening.

The complete list of changes:


Balance:
  • Brood Mother and her offsprings get their hp and damage based on how many players are in the game
  • Death Wardens get their hp and damage based on how many players are in game
  • Titan Devourer gets its hp and damage based on how many players are in game
  • Gravestone Zombies get their hp and damage based on how many players are in game
  • Forsaken Heart gets its hp based on how many players are in game
  • Increased Gold-Income (Forsaken: 1->2 and Coalition 2->4)
  • Gold per unit kill ( forsaken units and creep round units ) based on how many forsaken players are in game
  • Changed the Tower Builder System:
  • Round 1-5: You can build towers 1-4
  • Round 5-10: You can build towers 1-8
  • Round 10 -20: You can build all towers
  • Optimized Forsaken Defense spawn points
  • Optimized the Waypoints of the creep units
  • Reduced the fog on the graveyard
  • Increased the number of worms on the graveyard from 1 to 3 every 15s-30s
  • Optimized the defense for the forsaken players on the graveyard
  • The Coalition Dome prevents unwanted entry by Forsaken Units
  • a new creep spawn logic prevent a massive increase of units on the map.
  • --> 1-2 Forsaken Players: 30 Units per lane
  • --> 3 Forsaken Players: 20 Units per lane
  • --> 4-6 Forsaken Players: 10 Units per lane

Bugfixes:

General Gameplay
  • Fixed a bug in the revive hero process
  • Fixed a bug when a player left the game ( now it removes the Hero, Tower Builder and Towers )
  • Fixed the most known bug in AoS/TD that units run back to start point
  • Fixed a bug that allows forsaken heroes to buy coalition units
  • Fixed a bug that allows coalition units to heal on the forsaken fountain
  • Fixed a bug in the creep round system
  • Fixed a bug with Healing and Mana Potions which are buyable but not usable
  • Fixed a bug in the Repick System that allows to pick a hero after the repick time
  • Fixed the Team names in the Multiboard
  • Fixed a bug that made it possible to repick a new hero in AR Mode
  • Fixed a bug that prevented players 1 and 4 to build towers north of their lane
  • Fixed a bug that resulted in the Forsaken Heart not being attackable
  • Fixed a bug that could result in the final boss getting killed during the intro cinematic

Heroes

  • added short hero description to all nightelf heroes and updated the website in this point

Nerubian Widow:
  • Fixed a bug in the Hero Selection
  • Adolescence: Fixed a bug with the damage value of the offspring

Blood Mage:
  • Fixed a bug that made it possible to skill the Ultimate Fire Storm on level 1

Ice Avatar:
  • Fixed a bug with skill point and the second ability

Creeps

  • Brood Mother and other units lose aggro when kited too far
  • Fixed a bug that casters did not use their active abilities

New Feature:

  • Added a small tutorial cinematic to the first two minutes of gameplay


In this step we want to start a "FBF Weekly Beta Testing Event". We start on 27.02.2014 8pm (UTC+1).

Here are some general information for this events:


Event Information


Day:

Every Thursday

Time:

8pm (UTC+1)

Where:

Battle.net / Notherend

Channel:

FBF

Bots:

FBF-HostBot-1
FBF-HostBot-2
FBF-HostBot-3
FBF-HostBot-4
FBF-HostBot-5

Games Modes:

AP / AR

Hosted Games:

FBF-HostBot-1: [FBF] 2v2 -ap
FBF-HostBot-2: [FBF] 3v3 -ap
FBF-HostBot-3: [FBF] 4v4 -ap
FBF-HostBot-4: [FBF] 6v6 -ap
FBF-HostBot-5: [FBF] 3v3 -ar

Official Beta Tester:

jonhysone (Hive)
I_am_Death (Hive)
zlowly (FBF)
bhusta (FBF)
neo_sluf (Hive)

Want to become a beta tester? Write me a PM!

Before we start our testing we should meet each other in the channel to discuss the lastest things and then let's have some fun.
After testing it's very important to give us suggestions, critics and if found bugs, report them!!!

Bug Report: Click!

If you have any questions drop us a line.

Best Reg.
 
Level 13
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Messages
870
New version is out, enjoy!


Miscellaneous:
  • optimized multiboard display

Balance:

General Gameplay
  • increased/decreased hp+damage values of some forsaken defense units

Towers
  • increased the slow effect of all common ice towers from 20%/30%/40% to 30%/40%/50%

Heroes

Ogre Warrior
  • decreased INT from 1.3 to 1.0
  • increased Axe Throw damage values from 80/160/240/320/400 to 110/220/330/440/550


NOTE: We gonna play this version on thursday the 27th on our HostBots at Bnet. All information you can find in the main thread (FBF Weekly Beta Testing Event). You're welcome to play with us!!!

Reg.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
And thanks to us, mods for our approval. This map deserves a place in the Spotlight (Hosted Projects).

Anyway, I saw that you submitted your map the Sections, is it already finished? Out of BETA or ALPHA? Because ALPHA or BETAs are not allowed on the Maps Section, needs to be fully finished.
 
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