Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Following this thread, I hereby present to you Forgotten Kingdoms of Azeroth.
It is an altered melee map where the 4 main races remain unchanged (for now) and where you can play a fifth race which is Naga. If the map receives great feedback, additional races will be introduced in the future.
Concept:
The idea behind this map is to feel like it's an ingame race.
Here are the key points that I tried to implement for a better user experience :
Make a complete race: 12 units, 4 heros, 10 buildings
Respect warcraft gameplay style: one unit capable of dispel, one unit capable of revealing invisible units, at least 2 air units, at least 1 siege unit, a way to protect workers early game, etc ...
Make as many custom spells as possible: I noticed that in the 4 existing playing races, not 2 single units/heros have the same abilities. That's what makes each race gameplay so unique. Therefore most Naga units have custom spells created from scratch or inspired by other video games (Dota2, Diablo, ...)
Make the race unique: each race has its own peculiarities (undead has blight and haunted goldmines, nighelf has moving buildings and entangled goldmines, orc has burrows, human has call to arms). Naga now has "rancid waters"
Make it feel like a 5th race: custom UI, custom research complete/building complete/town attacked/... sounds (most already existing in WC3 mpqs), custom musics
Limit duplicated models: in WC3, there is very limited examples of models with same animations/skin that can be found in the creeps and in the existing races (basically only water elementals, heretic/acolyte, wizard/archmage, wraith/banshee, nerubians/demon fiend) so the Naga race has its own custom models and is not just a mix of crabs, water elementals, sea giants, etc...
Try to stick to the original Naga theme: they can hide in water, they are all snaky-fishy-reptiliany-dragony units, can send nets, etc ...
Give the race matching items: they have their own specific sets of items in their shops, like the other races, and there is a list of items corresponding to their units' abilities that can be dropped by creeps (such as pipe of insight, scourge bone chimes, wand of the wind, scroll of the beast, ...)
You can play against computers (although the AI for the Naga race hasn't been impletemented yet)
Origin:
This map was a project I had always dreamed of completing when I was younger. Back then, I wanted to see how far I could go relying solely on my own resources and skills. Since the Naga race was partially implemented already, that's where I decided to start (like many other map creators). However I gave up about 15 years ago.
I unburried it and started again 24 months ago. I could have used many high quality resources provided by the Hive but I wanted to complete the challenge I gave myself. Therefore I used as few available public assets (models, scripts, icons, spells, etc...) as possible and that's what took me so long to post it on the Hive. From now on, I won't hesitate to seek assistance from skilled individuals.
I'm aware that other content creators have been working on similar projects and if there is any similarities between their work and mine, it's purely coincidental.
Screenshots:
Specifications:
Warcraft version: 2.0 and above
Mode: SD only
Credits:
I would like to give credits to the following people for their models/icons/textures:
67Chrome
panther rider
Ujimasa Hojo
Huinipachutli
dhguardianes
Sun gate
Jiok
r.ace613
Pyramidhe@d
Arthur12A2
Zack1996
Vinz
Otherknownoise
YCbCr
doom_sheep
and to:
The Seventh Midnight (Youtube) for their music
Tasyen for their Custom UI script
If I forgot anyone, please let me know.
Work In Progress:
In order to achieve the best user experience, the whole sound system had to be revisited and is not fully implemented to this day:
There is no sound for "not enough mana" yet
"not enough gold/wood/food" sound will not proc on building selling units such as taverns or merc camps or goblin labs
The hotkeys for items are not displayed (hard to believe but actually linked to the sound system)
Known bugs that are very hard to reproduce hence to fix :
Sometimes murloc workers will stand idle right after mining gold/lumber instead of returning the resources gathered
Sometimes units under the Stone of Gaze buff will still be able to move
I would greatly appreciate your feedback and any constructive criticism you may have.
Enjoy !
Well-well-well, what do we have here? New Naga race?
In short, I liked this Naga interpretation.
Descriptive:
Cool race selection menu!
Even its Naga feels quite fresh — I don't know if that water-styled protoss forcefield is required for buildings or just for flavor, but it seems that it is only used for the submerge ability. Am I right? Or does it provide more bonuses?
First melee unit is kinda cool.
Naga models are pretty sick. Are there any plans to release them to the public? There are some models that I haven't seen anywhere except for this map.
First of all thank you very much for your feedback and for making an entire video dedicated to my map. That's so awesome of you !
Then to answer your questions:
The water-styled protoss forcefield (which I call rancid waters) is indeed only use for style point and to allow units to become invisible (kind of like shadow meld during the night for most night elf units). The main purpose is to be able to protect workers from early game harassment. It also allows submerged units to heal faster (like undead units on blight)
Thank you for the feedback on the models. I indeed plan on releasing them soon. I'm cleaning them up right now to pass the Sanitizer test.
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